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Thread: DPS Rank

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  1. #1
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    Quote Originally Posted by AmyNeudaiz View Post
    This is the most accurate list. I Whm plenty and I War plenty. Brd isn't as strong as War. I've never seen a Brd take hate from me on War and Whm is stronger than Pld seeing as I can not only take hate, but keep it from any Pld even while they use vokes (even though I use AF gear for Whm) by simply using clerics stance.
    Holding hate isn't the question, during Moogle hate pops between the BRD's/WHM's during 1st phase rather then the tank when everyone is in DPS mode, heck I hold hate as WHM on the GLD moogle most of the time in the 1st phase.
    It might be possible for a WAR to out DPS a BRD, just in my experience in DPS gear on WAR I'm lucky to break 70 and most of my BRD friends break 80 on a regular basis.

  2. #2
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    fusional's Avatar
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    Veto Bahamut
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    Fenrir
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    Quote Originally Posted by AmyNeudaiz View Post
    This is the most accurate list. I Whm plenty and I War plenty. Brd isn't as strong as War. I've never seen a Brd take hate from me on War and Whm is stronger than Pld seeing as I can not only take hate, but keep it from any Pld even while they use vokes (even though I use AF gear for Whm) by simply using clerics stance.
    whether or not his list is accurate, your logic for why is bad.
    (1)

  3. #3
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    AmyNeudaiz's Avatar
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    Adahna Serafi
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    Quote Originally Posted by fusional View Post
    whether or not his list is accurate, your logic for why is bad.
    Pld with enmity gear. Whm with -enmity gear. If Whm holds hate it's going to be doing more damage. Same with Brd/War. It makes sense.
    Oh, wait you have BG in your sig, that makes everyone else wrong and you right. Sorry, forgot about that.

    Quote Originally Posted by Otaku View Post
    Holding hate isn't the question, during Moogle hate pops between the BRD's/WHM's during 1st phase rather then the tank when everyone is in DPS mode, heck I hold hate as WHM on the GLD moogle most of the time in the 1st phase.
    It might be possible for a WAR to out DPS a BRD, just in my experience in DPS gear on WAR I'm lucky to break 70 and most of my BRD friends break 80 on a regular basis.
    Moogle is a bad fight for Melee. That example isn't applicable here.
    But it is very possible to out dps Brd using War. Maybe not on Moogle, but it's possible ever since the light shot nerf. If we were talking before that patch, then I'd probably laugh at anyone saying War > Brd.
    (0)
    Last edited by AmyNeudaiz; 06-18-2012 at 02:17 PM.

  4. #4
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    fusional's Avatar
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    i think i recall saying something about how it depends on the encounter back on page 1, right? funny, that. but anyway.

    Quote Originally Posted by AmyNeudaiz View Post
    Pld with enmity gear. Whm with -enmity gear. If Whm holds hate it's going to be doing more damage. Same with Brd/War. It makes sense.
    Oh, wait you have BG in your sig, that makes everyone else wrong and you right. Sorry, forgot about that.
    no, your logic is bad because you use anecdotal evidence. ('well *i've* seen this, but *i've never* seen that, therefore...') personal experience isn't proof. it's logically fallacious. and speaking of logical fallacies, you commit another one by bringing up my LS.

    carry on, though
    (0)
    Last edited by fusional; 06-18-2012 at 06:17 PM.

  5. #5
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    fusional's Avatar
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    depends on the encounter.
    (1)

  6. #6
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    Enfarious's Avatar
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    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    BLM - Very few limits on it's dmg output and easily the highest numbers/hit of all of them with few exceptions, in specific fights.

    MNK/DRG - With the right fists up and against single targets MNK wins alot of the time but power surge and gear can bring a DRG up to and in some fights easily surpass MNK.

    WAR/BRD/CNJ/PLD - All of them can post numbers that are decent.


    To say a little more:
    BLM doesn't need much said. It demolishes things, and because of the "Any job can solo even matches" it can still take a hit or 3 w/o dying outright.

    WHM is really hard to slot since so often it's not doing much, if any, dmg in "fights that count". In the few that I have seen them as pure DPS(a couple of safety run Ifrits while teaching newer players, usually 5~6 ppl who know the fight well and 2~3 new) they often manage top 3/4 if they aren't pushed into healer mode, mostly because they can freely cast/combo like a BLM and with little planning can effectively spam stone > stonera > aero > aerora > stone > aero > stone > stonera > aero > aerora blah blah blah w/o stopping.

    MNK/DRG can though not nearly as easily as BLM out do the others but in most of the fights "where it counts" you find yourself breaking combos or having them broken which nerfs your DPS.

    WAR w/ berserk up and DPS geared can post some damn fine numbers, w/ rampage up they drop off alot now steel cyclone+rampage is still the best way to wade knee deep in masses of mobs while posting sick numbers, but that's not really relevant to many "boss" fights.

    PLD again geared for DPS post surprising numbers though long recasts can hurt if your not using all combos, if you are using them all PLD really isn't bad, course you have to move around which rarely makes melees happy, but if your in a ranged heavy party it's fine.

    BRD still posts decent numbers the "nerf" to light shot wasn't exactly devastating, and with no position limitations beyond distance combos are still easier to hit than on melees.
    (2)

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  7. #7
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    Murugan's Avatar
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    Murugan Raj
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    Leviathan
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    Pugilist Lv 50
    Depends on the encounter.

    But for mobs which aren't particularly weak to anything that one job specializes in. I'd say the pure DD are pretty close assuming there was nothing to interrupt a pure DPS rotation, yet the fight went on long enough that BLM need to take MP into consideration I'd say for single target maybe:

    MNK
    DRG
    BLM

    Then significantly lower:
    BRD (if the bard is top notch they simply have more capability than warrior for damage through RoD>QK>WV>barrage>BL>etc)
    WAR (which will be I think not even a close call when they eventually get around to nerfing throwing weapons TP gain)
    PLD
    WHM (switch these last two once they fix throwing weapon tp gain)

    The only reason bard out damaged other jobs on Moogle was because of of the way moogles like woolywart/furry/etc. work making them harder to sustain uninterrupted DPS on them as a melee. A bard was never comparable to a good DRG/MNK/BLM imo in single target dmg.
    (2)
    Last edited by Murugan; 06-17-2012 at 10:52 PM.

  8. #8
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    Idk why people are using moogle as DPS example, there are too many things going on in moogle to get correct DPS between everyone, people that hits hard early will have to hits slower later on because they will have moogle following them etc.

    Garuda can be used for damage comparison between MNK and BLM because they don't need to do plumes.

    Misser is probably the best if you want to test out DPSs because everyone can go all out there if your tank doesn't completely suck.
    (0)

  9. #9
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    Murugan's Avatar
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    Murugan Raj
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    Leviathan
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    Quote Originally Posted by Chardrizard View Post
    Idk why people are using moogle as DPS example, there are too many things going on in moogle to get correct DPS between everyone, people that hits hard early will have to hits slower later on because they will have moogle following them etc.

    Garuda can be used for damage comparison between MNK and BLM because they don't need to do plumes.

    Misser is probably the best if you want to test out DPSs because everyone can go all out there if your tank doesn't completely suck.
    Not really, unless the MNK is eating shriek's in the first phase they aren't getting as much time "on boss" as BLM.

    Miser also is weak to fire which gives monks higher than usual damage, plus given how she moves at set intervals it is hardly uninterrupted putting DRG at a disadvantage due to how their timers line up.

    Also I dont do moogles anymore, but with ARC I could go all out 99% of the time due to how fast our group killed them and binds. I would think it would be even easier now. The people who are at a disadvantage in moogle as I said are melee, and that is because certain mobs like furry/wooly have scripted abilities that cause them to run away from you interrupting melee.
    (0)
    Last edited by Murugan; 06-17-2012 at 11:19 PM.

  10. #10
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    Quote Originally Posted by Murugan View Post
    Not really, unless the MNK is eating shriek's in the first phase they aren't getting as much time "on boss" as BLM.

    Miser also is weak to fire which gives monks higher than usual damage, plus given how she moves at set intervals it is hardly uninterrupted putting DRG at a disadvantage due to how their timers line up.
    Ok if MNK is really at such a disadvantage (which i don't think they do because it takes 2sec to run up to her after jumping), it means MNK must be terribly strong at Garuda because my MNK is constantly at 30k while the BLMs at 24-26k.

    and what does fire have to do with misser? so to compare real DPS, MNK must not use fist of fire? i guess DRG shouldnt use Power Surge as well! I totally missed what you are trying to say here. (and even with fire weakness, DRG still keep up to 130-140 DPS on misser, they parsed about the same)
    (1)

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