Yeah the OP asks for risks and when the risks are on things they didn't already enjoy or it didn't quite scratch the itch they were looking for they complain about the Devs not taking risks. Like V&C dungeons. They didn't hit the right with a lot, but it was a risk. Or people thought it would be exactly like something else from a different game so when it wasn't they saw it as a failure. Now we know we are supposed to be getting additional ones. So, they can build up on it. Though with how much hate it's getting why would the devs want to continue with it if your playerbase is going to treat it as DoA? Same thing with Island Sanctuary. Yoshida more than once told us to curtail our expectations and to not you know bum rush it like every other content out there. Yet look again at what happened.
It's the same thing with some of the things we got. People kept on asking to be able to play as NPCs and when we got the 1st one people asked for more. A lot asked to be able to haul around npcs in towns. To be able to explore a dungeon without the need to fight through it first. And now you have people who complain about these things and asked why do we have some of this stuff. It's there cause enough people asked for it.