What you're describing is stuff that adds onto the lore. Snippets of lore that let you in on "further stuff", such as who the Blades are, moments of their lives, mentioning the events of Landis and its downfall. This is reminiscent of stuff like Dragon Age with the codex entries that expand on the world. Same as the FF12 Aletap Rumors and stuff like that, where they give you a lot more information that you can read and piece together to further understand the world you're in. More than just having to experience it hands-on, it gives you a feel that there's more to the world outside of it. FF Tactics technically did it first, but FF12 was the one who took it to a new level. Each monster you killed gave you the Bestiary entry for the mob alone, but kill enough of them and you unlock further pages which expand on so many things. Characters, Regions, Ages, even items! And the text on the bestiary entries was so much more than just your average Bestiary entry where it just lists the enemy, says the obvious thing about them, and then moves on.
I agree with you. One of the things that drew me into this game was how similar to FF12 it originally was. Not just in the politics-heavy plot, but also in the way those items were treated. Food has descriptions. Triple Triad cards give you insight on things like a miniature bestiary. It makes the world feel thought out. That there's more to it than just what we see. And speaking of "what we see", Sightseeing Log!! Like, come on, if you want any bundle of entries like that which describe the world around you, the Sightseeing Log explains to you all the different nooks and crannies you can explore. That's some good shit right there. And it's clear that the Field Records are trying to capture that feeling too. Especially because visually they're meant to look like FF12's Bestiary, and the whole "second page" thing is almost a shout-out to that.
I didn't finish collecting the Bozjan Field Records. I'm missing Lyon's, and I'm frankly tearing my hair out because I do not want to duel him <_>; But I have read the story online. Because I'm stupid and I became emotionally attached to Bozja. Dangerously so.
Bozja on its own is already pretty weak. Let's count the story points:
- All of the Ivalice Raids stuff that came prior to that
- Bozja Incident
- Memories
- The Blades
- The weapons that we were trying to reobtain initially, even having to dive into Cid's memory of the Bozja Incident to figure out where they were last seen
- The Chaste system and its impact even in a Garlean-ruled country
- Queen Gunnhildr and the betrayal/cover-up
- Diablo Armament
- The Beastmasters
- A cult seeking to revive Ultima
There's A LOT. And here's the thing. In ARR, you had different questlines and FATEs exploring similarly spread out story points. The Corpse Brigade doesn't really have that big a foothold in the MSQ, nor do the Lambs of Dalamud. If they show up, it's just for one minute and then off they go. But they're explored in further detail in the quests. There's nothing of the sort in Bozja. You have some FATEs that show you some stuff but then there's no further elaboration. Just "Oh, by the way, this is a thing".
The Blades die, and there's zero fanfarre. I'd expect the vaunted heroes of the resistance effort to have at least some major impact, but no, we just frown and move on.
The actual weapons are gone for the majority of the story until the end where Sicinius shows up with them and gives them to Gabranth.
Diablo Armament comes out of literally nowhere.
What I like about the Field Notes is that they do at least expand a little on the impact some stuff had. It's clear from reading them that guys like Xeven, Blaz and Isolde were important. That they were cared about. But we don't see that being reflected in the story.
What I like about the Field Notes is how they expand on different regions of Bozja. More than just the Southern Front, the beach of Gangos and the blasted heath that's Zadnor, we know of Dirbenc, the port city of Martrvje, the shrine at Zetina's Grace which taught martial arts. Zero mention past Bozja, which feels now that we'll never get to explore.
What I like about the Field Notes is how they explain the characters far more than what we see on-screen. Bajsaljen's decision to make a Garlean-style constitution makes sense when you find out about what he used to work as before the Bozja Incident. He benefitted from Garlean rule, and he found things he never would have otherwise.
What I like about the Field Notes is how they give due justice to my favourite character in the entirety of the plotline: Dabog Invisch. For those who don't read it, you find out who he is loosely in a few FATEs in Zadnor, though you encounter "him" several times in the Southern Front.
But what I dislike is the revelations in those Field Notes.
Turns out Bozja's story didn't end there. The motivations of the primary villain of the whole Ivalice-Bozja storyline is detailed in Field Notes. The fates after Dalriada of almost all the antagonists is detailed in Field Notes. And the fact the story goes on without a cutscene isn't normal for a videogame that's been reliant on those to convey really important information. Where Gabranth dies, but Sicinius does to unsuspecting Hyurs what he did to Dabog: disfigure them to look like Noah van Gabranth and upload his memories into them, with Lyon staging his death and Pagaga being out there as well. This is information that should have been made clearer: that the story will go on. This isn't them expanding on the worldbuilding and adding colour to what they couldn't show us. This is them shoving the ending of the game into a novellization. That's not what the Field Notes, Bestiary entries, Analects, Codex entries, whatever you call them... that's not what they're for!
...so really, you're talking to a kindred soul in enjoying collecting and reading lore-heavy entries like that. You're not the odd one out, Lyth. I am one too. I just feel like there's a major difference between what was achieved and what could have been done that ended up being detrimental to the content. You didn't get a delayed payoff. What you got was the conclusion of the story written down elsewhere for you. Like a DLC ending that you needed to purchase to properly finish the story. That isn't a good execution of this concept.
To me, delayed payoff is what you get when you establish things that will be expanded upon in the future. Mentioning the cult to Ultima in FATEs implies something odd is up, and that might be resolved later. The Gabranth/Lyon/Sicinius thing was not that. At all.