Results 1 to 3 of 3

Thread: Overtime

  1. #1
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90

    Overtime

    Why is this even still a thing? It's supposed to be a "comeback mechanic," but it doesn't work anywhere near the way SE seems to have intended for it to. It is instead an annoyance that only prolongs the game needlessly.
    (0)

  2. #2
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    It’s a mechanic taken from overwatch and similar games. The problem imo is that the respawn is too close and you sometimes get some real nasty comebacks because they killed your team one by one after swarming them nonstop.

    Increasing the delay to respawn may help. But tbh I’m just not a fan of the whole push the cart / capture the flag game mode.

    I think Team Fortress did it better overall, but the game is balanced.
    (1)
    Last edited by True-to-Caesar; 02-24-2023 at 04:28 PM.

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,511
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Honestly, if your team is unable to kill the enemy trickling down one by one, they kinda deserve to lose (what are they even doing if they can't do that simple act and yet they managed to get that far?).

    If the enemy managed to delay a little by throwing one or two bodies until a decisive LB turns the tide, they deserve the prolongation.
    (1)