I typically don't make forum posts but I didn't see a thread about the current state of CC que times. Maybe its just this DC? Even though its pretty active in terms of player base.
I thought I would share a grievance I spot at the moment. it seems like CC has declined sharply just due to the que times being so long (10-15 minutes 4-11 PM EST and usually with the same 10-13 people. this is plat+ for context).
During seasons one and two you could get a tons of games going prior to prime hours. Now you need to wait until those prime hours and sometimes those prime hours don't even trigger a single game. Yes I understand the game mode was new so its popularity rose sharply as endgame content but the dramatic fall is really what I wanted to point out here.
I understand with how the rank system works that it might deter people from participating, one might argue if you want to PvP, just play a PvP game since the PvE system is more robust. However, I cant help but wonder given that the ff team has clearly focused on PvP attention since the start of Endwalker, the current state of CC, at least to me, just feels like a massive let down in terms of reward structure and a systematic approach.
If I was to purpose for a fix, I would remove the ladder system or heavily revamp it. an example of a revamp would be, decay for top 100 and no de-ranking for crystal and below. Also allow people to travel to other DCs to que up for ranked. These near-term fixes would be a dramatic improvement for those who are active in PvP and would increase the PvP participation by the more casual base again.