Quote Originally Posted by Nobuyuki_Sanada View Post
My thoughts on FATEs are similar to my thoughts on guildhests and guildleves. I would like to see the system repurposed rather than replaced. I actually like the idea of turning fates into critical engagements like you would find in bozja and zadnar. Being able to participate and be teleported regardless of your position on the map is way more appealing than it's current state. Also them being more than glorified trash pulls is more appealing also.

To go along with this I would like to see normal trash in the world become significantly improved. Instead of being monsters you can go afk and let your chocobo kill, how about we upgrade them to be large significant monsters that perform very basic mechanics. Make them guarentee drops so if people need to farm them for mats its both more interesting and more reliable.

Idk just some thoughts I had that I thought would make the open world and fates more fun/interesting. What are your ideas?!
My idea for it is to just merge Guildhests with FATEs. If I queue for Mentor/Guildhests then I could get teleported directly to the FATE that a player out in the overworld needs help with. Change up the reward system to maybe give you some gems and up the overall rewards to make it more attractive. You can basically do most of the dungeons with AI but you can't exactly summon AI to help you clear the FATES. It's a shame how many of these interesting encounters I have to just walk right on by when leveling or exploring just because I know I can't solo it.

Maybe they could do a better job at categorizing them too. So you can have stuff that any class can solo just be something that doesn't have an option to ask for help with. While the stuff that NEEDS groups can.