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  1. #1
    Player
    Ayasaki128's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    243
    Character
    Seiji Kyoshiro
    World
    Lamia
    Main Class
    Black Mage Lv 100

    can we have more like of Bozja system?

    I like that stuff of using essences and lost actions system, I would like to see that more.
    (16)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    If the essences / lost actions are a one time obtain (with a proper cd) then sure.

    Having to farm mats to use essences is a major PITA. It also promotes hoarding because you don't want to use that awesome essence you got on a random mob because you don't know when you're going to get it again.
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    955
    Character
    Kranel San
    World
    Zodiark
    Main Class
    Reaper Lv 100
    I just realized that lost actions and mnemes system (Eureka) are both great spellcraft systems.
    (3)

  4. 02-22-2023 12:40 AM

  5. #4
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Deceptus View Post
    If the essences / lost actions are a one time obtain (with a proper cd) then sure.

    Having to farm mats to use essences is a major PITA. It also promotes hoarding because you don't want to use that awesome essence you got on a random mob because you don't know when you're going to get it again.
    Or just buy them off the MB. That's what I do.
    (1)

  6. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    I like the concept of things like Bozja, but this player base is as dumb as a bag of bricks.

    Having to beg people to use consumables they can easily acquire intensifies, or said another way; Begging people to do the absolute bare minimum intensifies
    Don't remind me...Delebrum runs were either super fast or super slow just because of who used what. You get a full team using proper potions and actions, and that place is about as fast as a 4-man dungeon. You get people not doing it...and it's about as slow as Orbonne Monastery runs back when Stormblood was current content.
    (3)

  7. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,826
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The Eureka and Bozja system of logos actions and lost actions was able to exist because it's in a contained area. They wouldn't want it to be like that outside of them.

    In this expansion, the development of actions like this was put into Island Sanctuary and Variant Dungeons. They are very different, obviously, but the degree of user interface work looks similar.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #7
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    221
    Character
    Miyako Aikawa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LianaThorne View Post
    Or just buy them off the MB. That's what I do.
    Quote Originally Posted by Jeeqbit View Post
    The Eureka and Bozja system of logos actions and lost actions was able to exist because it's in a contained area. They wouldn't want it to be like that outside of them.
    Yeah, it's an interesting system but note Liana's comment there. The game is generally designed in such a way that the market board is very much optional.

    If we had more systems like this and they were more prominent, there would be a corresponding general pressure on players to purchase things from the MB.

    Presently, for general content, this is really only perhaps much of a thing for the week one Savage crowd, who may not have time to farm and craft food, gear, and potions on their own and still have enough to put towards raids (especially when you consider the possibility of having to re-meld the crafting gear on the spot).

    For everyone else, crafted gear is a luxury (which is roughly equaled by normal raid and superannuated by tome gear, if one plays at a pace that allows the time to acquire these) and potions are rarely used much (whether they should be is another matter), so that only food need be worried about, and for most content there's something cheaper/easier that will do anyway (like the Espresso con Panna in Shadowbringers; I'm still leveling CUL, so I'm not sure what the EW equivalent is yet).

    And yet despite this fact that the MB is largely a luxury or side game for crafters to make gil on towards their mansion dreams, and outside of it gil barely matters (except that early poor phase before you unlock the challenge log, basically), XIV is still as ravaged with RMT as it is.

    Thus, I do not see the proliferation of systems that push people to hit the MB to maintain adequate stocks (to avoid the parsimony and resultant underperformance described in this thread) to be a very good idea, even if the systems themselves are interesting (especially compared to the relentless uniformity of the baseline battle system).
    (2)

  9. #8
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,200
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    They really should have provided like some basic lost actions and essences as a permanent unlock after certain ranks, and kept the overpowered stuff as they currently are...
    (3)

  10. #9
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hanayumi View Post
    They really should have provided like some basic lost actions and essences as a permanent unlock after certain ranks, and kept the overpowered stuff as they currently are...
    Maybe something like getting 30 of a lost action/item allows you to trade it in for a permanent one, with the NPCs mentioning that they got enough information about how they work to create infinite copies of them.
    (2)

  11. #10
    Player
    iVolke's Avatar
    Join Date
    Dec 2015
    Location
    Limsa-Lominsa
    Posts
    217
    Character
    Volke Volke
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    I was going to agree, but then I had flashbacks of 50 minute Delubrum runs because ffxiv players actively hate efficiency.

    "Hey guys, can you please use a dmg essence?"

    "dude chill omg this isn't a speedrun"

    Also Eureka and the people who would AFK while other people spawned things for them. No one talks about it, but leeching is a huge part of ffxiv culture. I once got kicked for asking 4 people in my MSQ roulette to not AFK.
    (5)

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