Quote Originally Posted by Elexia View Post
It's not that I disgree, it's more the fact theres more to the game than that. I'm satisfied with a lot of stuff but there's still an underlying community problem which won't be solved with new classes/jobs as long as people feel the best course of action is to stack x class/job. The current way to play THM/BLM is indeed a thunder combo, but thats generally how mages go in MMOs, there's always that one aspect of it that gets used and abused either due to balance or due to it's usefulness.

I rarely question SE's motives on certain things because I can understand that a lot they do is for the long run, i.e the combo system, the only things I truly question is the spamming nature of content which is what creates an extreme RNG. For example in XI SCH was one of my mains, so I understand the want for more mage classes, but XIV has a whole different beast to work with: The community. Until that aspect changes whatever SE does is utterly useless as long as people still feel you don't need a varied setup for content. This is why in one of your examples that no one will want a debuffer because "it's useless given how fast mobs die or resistance", even if they lasted 90 seconds per battle like Yoshida wants or mobs don't all resistant x debuff, as long as the players feel x stack setup is best and refuse to deviate from that course...it's meaningless to add new classes.
The thing is about casters is that they should not be a class good at just one thing. You run into the mobs that resist that one spell and then you are in trouble. I want to be the wizard that goes "Ok you absorb lightning, you halve the damage fire, ok so use ice. Ok took full damage".

No, you can't do it because Ice is so underwhelming.

They could make buffs and debuffs more noticeable... right now they are not. No difference when you cast protect on yourself than when you don't. Getting one shot either way what good is protect? The ONLY thing I like about FFXIII was that it's debuffs/Buffs were good, the fights were meant to be fast, and the buffs/debuff show a noticeble difference when a mob is very susceptible to it. This game needs that if the battles are supposed to be this fast, but they don't.

They promised alot of things for 2.0. This hasn't not been one of the improvements in the list. Which tells me 2 things:

1. They aren't making these changes till well after the release of 2.0
2. They don't have any plans for disciples of magic, like blue mage. Which if this is true, they should just say it so I can leave the game now rather than waste more of my time making me wait.

More than half the abilities of Black Mage/Thaumaturge are useless, White Mage is good it does what it needs to extremely well, just it's buffs need to be improved to be more effective.

How does black mage satisify you? It excels at one thing, but it's underwhelming in everything else. When you take that one thing away, what else can it do, nothing. It's a train when it comes to thunder, but easily derailed when you remove the track (thunder resistant boss).