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  1. #1
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100

    simple way to reduce button bloat without changing gameplay

    back in stormblood, there were abilities that would change into others depending on whether you were on tank stance or dps stance (such as inner beast and fell cleave), so why not do the same for AOE?

    everyone is on "single target" stance by default, then pressing the AOE stance changes your skills to their corresponding AOE versions.

    1-2 combos turn into the AOE combos, fell cleave turns into decimate, upheaval turns into orogeny, edge of shadow turns into flood of shadow, senei turns into guren, shoha turns into shoha 2, etc.

    instead of needing 4-9 different keybinds for your aoe skills, you only need 1 to turn AOE stance on and off.
    (6)

  2. #2
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Much like how those damn, dirty mods do. I wouldn't know anything of it though. Just heard from one of them shady people all made of shadows and malcontent.
    (4)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  3. #3
    Player

    Join Date
    Jan 2014
    Posts
    1,188
    or all skills are aoe <.<
    (2)

  4. #4
    Player
    SylvAlternate's Avatar
    Join Date
    Feb 2022
    Posts
    87
    Character
    Sylv Aaor
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I can't wait to start rapidly stance switching in 2 target fights because one of my AOE abilities is a gain on 2
    (4)
    You can always give unsolicited advice, it's always morally correct

  5. #5
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Uhm guys, you can already do this in the game without any mod.

    Assuming hotbar 1 is your regular and hotbar 9 is your AOE. Just create 2 macro to switch between them. I do this on RPR 'cause the absurd number of buttons it has.

    /macroicon "Soul Scythe"
    /hotbar change 9

    ^ put that macro on your Hotbar 1.

    /macroicon "Soul Slice"
    /hotbar change 1

    ^ put that macro on your Hotbar 9.

    Than voila, you don't have to redo and add any keybind, so can just 1-2-3-4-5 your AOE set like usual. Work well on DNC too, but DNC doesn't have that many button to begin with.
    (3)

  6. #6
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Simple button compression is all that's needed. Instead of straight up dumbing it down so that whenever you need aoes your buttons switch automatically just make some buttons automatically swap to others under certain circumstances.

    For example ARC/BRD doesn't need Heavy Shot and Straight Shot. If Straight Shot Ready is proc'd just turn Heavy Shot into straight shot. Or on BLM, once you use Ley Lines it should turn into Between the Lines until Ley Lines goes on CD.

    Just little things like this would help immensely. It would add up to quite a bit. And it's not like there isn't a precedent for them doing things like this either. DRK's Salted Earth turns into Salt and Darkness automatically. GNB's Burst Strike turns into Hypervelocity automatically too. They can compress a lot of buttons easily, they just choose not to.
    (11)

  7. #7
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    make all combos into One Button Man
    (2)

  8. #8
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Simply just make 1-2-3 combos a single button like they already have done for things like Mirage Dive/High Jump.

    Then incorporate things like Primal Rend over Inner release on activation.

    While they are at it, Make things like Aetherflow turn into Energy Drain on cast.

    Summoner already has all this, so why not every other job.
    (1)

  9. #9
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,249
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    I do agree that some bloat exists. I think addressing this correctly involves looking at these jobs and thinking about what they're actually intended to do, and then cutting out a lot of unnecessary fat that's just there for no reason. Bard for example, has an ogcd called sidewinder. It's just there to be pressed when it comes off cd. It doesn't add anything to my enjoyment of the job. It's just yet another thing I can't forget to do. If it were removed and its potency were simply added to my kit in some other way, I could place something else there and nothing of value would be lost except for a skill I hit every 60 seconds because it's there. Or if they want to keep it, it should have some kind of synergy with the rest of my kit. AST's minor arcana is similar. Since it's luck oriented, I can't strategize around it. I press it because it's there. If it's a damage card, I just press it again during my burst. If it ceased to exist, I genuinely wouldn't care and I could place a different skill in its place. Every job that people think of when they consider "bloat" is generally loaded down with extra crap like this where you press it because it's off cooldown, but it doesn't really accomplish much or add to your enjoyment of the game. The problem is when the devs go in to clean it up, they're so out of touch that they remove things that feel integral to the job's gameplay loop. For example, in endwalker they tried to examine AST's purpose and address complaints about it, and wound up removing the entire divination minigame from the job's gameplay loop, in favor of a personal buff that (afaik) nobody asked for. Or with bard, they killed the dot procs so now dots feel like an annoyance, a thing you do just to do, and not something that feeds into your job's gameplay identity by allowing you to fully utilize your songs. They might as well remove bard's dots entirely now, since they serve no purpose other than to be pressed manually once, and then kept up in the future with ironjaws. And even then, within the scope of the job's kit, they accomplish nothing.

    idk man, I think there are ways to do this but they're really hard and require a lot of thought and a deep understanding of how the job plays so that you can surgically remove unnecessary crap without angering longtime fans of the job, and atm SE just doesn't have what it takes to do that. If AST and DRG aren't completely gutted in 7.0, I'll be pleasantly surprised; I get really nervous when these devs talk about streamlining jobs because they lack the subtlety and care to do it right imo. btw For those of you asking for a 1 button combo system, peep the healer section to see how positively thrilled they are about mashing [1] through an encounter. It's boring as hell, but I honestly bet we'll get it anyway, sooner or later, and there won't even be an option to revert it.
    (0)
    Last edited by Avoidy; 01-01-2023 at 07:58 AM.

  10. #10
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by DixieBellOCE View Post
    Simply just make 1-2-3 combos a single button like they already have done for things like Mirage Dive/High Jump.

    Then incorporate things like Primal Rend over Inner release on activation.

    While they are at it, Make things like Aetherflow turn into Energy Drain on cast.

    Summoner already has all this, so why not every other job.
    What's weird to me is the system is already in game and doesn't need fancy macros or mods.

    PvP uses action rotation.
    (4)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

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