https://na.finalfantasyxiv.com/lodes...7d7d7bee51745f
Anyone seen a good looking house that hasn't broken ToS (including abusing bugs/glitches)?
https://na.finalfantasyxiv.com/lodes...7d7d7bee51745f
Anyone seen a good looking house that hasn't broken ToS (including abusing bugs/glitches)?
in before someone says Yoshida says it's okay... the ToS specifically states that you cannot take advantage of game system bugs and exploits during gameplay, It's still strictly breaking ToS.
2.1 Cheating and Botting. You may not create or use any unauthorized cheats, bots, automation software, hacks, mods or any other unauthorized software or hardware designed to modify the Game and gameplay. In addition, you may not take advantage of game system bugs and exploits during gameplay.
Mine should be good to go, I decorated my yard using the normal in game housing tools. But I only decorated my yard since I have been busy crafting and selling on the MB to take advantage of the housing boom to make gil. I may actually focus crafting my furnishing and get to decorating my interior soon for this.
For those curious to see my progress, my home is located in Seraph Goblet W14 P35.
All well furnished houses at this point are using plugin for free XYZ placement with ease.
Call me Nostradamus, because I can already see the future of 90% of the houses on stream having floated and storage-placed furniture and people dying mad about it because noooo that's taking advantage of bugs!!!
The simple solution would be for the devs to just remove all restrictions on decorating and implement a simple x,y,z movement for all objects because clearly it's possible and just artificial engine restrictions that get bypassed by for example with glitched furniture, since you exit the placement menu before the engine tick to correct the location of the furniture happens, the x,y,z coordinates of the item get saved on the server.
It really should be as simple as toggling on/off grid snap at this point.The simple solution would be for the devs to just remove all restrictions on decorating and implement a simple x,y,z movement for all objects because clearly it's possible and just artificial engine restrictions that get bypassed by for example with glitched furniture, since you exit the placement menu before the engine tick to correct the location of the furniture happens, the x,y,z coordinates of the item get saved on the server.
As much as I enjoy decorating, fighting against the housing system without any of the glitches/bugs (especially the storage glitch) is maddening. (● ﹏☉)
-You can't put furniture flush against the house's actual walls, pillars, or stairs. Even worse, most of the older items have larger "hit boxes", meaning huge gaps when trying to place them even near house walls, pillars, or stairs. Being able to clip items through walls or float them through floors is also one of the few ways to hide the clipping-patchwork of fusion a bunch of items together.
-You can't put most imitation windows on partitions. They at least started to design windows that can be.
-You can't decorate the medium or large houses' stairways.
-You can't put wall-mounted items on non-partition items or table-top items on non-table items (the Masonwork Stove being an example of both).
-You can't place items on lofts other then table-top items.
I get it, you want people to complain about how you've said it, because your mad at people trying to tell you to stop using plugins when you do savage and/or ultimate.
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