Can you clarify what you mean? I'm not sure I understand where stats come into play in regards to the glamour system.If anything's a bad joke, it's these threads constantly asking for what they can't or won't deliver. You can point to your favorite example, but it's always a lvl all job, where the other stuff has actual stats. That's enough for me to accept that it's outside the realm of possibility, but oh "that game did it and programming is a magic of infinite possibilities, so we must be able to have x"
For the gender-specific gear, several were updated to allow for both genders by popular demand. The same could be done for racial gear if there's enough demand. But ultimately it makes sense for them to be restricted if there's no game model for all races or genders. That's a technical issue that can't be easily addressed by just altering a flag on the item.Exactly what I've been saying. Love the person you responded to's "slippery slope" of letting people use some glamours, so must open the floodgates to EVERYTHING.
This game always had restrictions on glamours, and for various reasons.
Some gear is race-specific.
Some gear is gender-specific.
Some gear is job-specific.
Some gear is armor weight class specific.
Some gear is grand-company specific.
They made some concessions here and there but they can still draw the line where they want. And of course, people can still seek out the things they can't wear whenever and wherever they want and make threads like this *shrug*.
Yawn. Your argument remains weak and you didn't address my point at all. You picked purposely obscure pieces that while complete a look, are not the primary component of it. Try again with a Paladin's shining breastplate. A Summoner's Horn. A White Mages robe. A Dragoon's helm.First of all, none of the boots I chose actually are covered by the bodywear, and the last two are especially prominent in those designs. If these pieces of equipment are going to be subjected to the same standard of "only one job can wear them because they're too heavily linked to job identity" then they also should be as definable as your standard white robe with red accents, or red pirate attire. If you were as confident as you sound on the job identity argument, you should feel confident in identifying these boots without needing to deflect. If you cannot identify which jobs the boots belong to, then I see no reason for them to have the restrictions you claim will ruin this vague sense of identity you're fighting for, because you apparently wouldn't even be able to identify them if someone actually wore them on the "wrong" job.
Also, as someone posted above, you can already make your WAR look like a BLM if you choose to. All you're doing is gatekeeping.
Be fair, and keep the outfits acutally together and not photos of icons from the inventory screen. What class is this?
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As I said, you have enough options already. Keep some stuff job specific. Call it gatekeeping. lol The buzzword to end all buzzwords.Vivi Hats that WARs can already wear:
Exhibit A
Exhibit B
Exhibit C
Exhibit D
Exhibit E
Should I keep going? There's more. All you're arguing for is gatekeeping certain pieces of gear to prevent players from dressing their character in ways they can already do. Maybe someone likes the details on one hat more than the other. Saying they aren't allowed to have that because you want to hold onto a self-affirmed sense of job identity is selfish.
They actually can do it. They just don’t do it but do everything they can to contradict themselves with the «preserve job identity» while having clothing glams for Fending/Maiming and heavy armor glams for the others, not speaking of the usual goofy glams.If anything's a bad joke, it's these threads constantly asking for what they can't or won't deliver. You can point to your favorite example, but it's always a lvl all job, where the other stuff has actual stats. That's enough for me to accept that it's outside the realm of possibility, but oh "that game did it and programming is a magic of infinite possibilities, so we must be able to have x"
It’s right to make these threads, similar to housing, because it’s just bad design decisions and the solutions are not super complex either.
Let’s play your game, and note I’m not even trying much.Yawn. Your argument remains weak and you didn't address my point at all. You picked purposely obscure pieces that while complete a look, are not the primary component of it. Try again with a Paladin's shining breastplate. A Summoner's Horn. A White Mages robe. A Dragoon's helm.
Be fair, and keep the outfits acutally together and not photos of icons from the inventory screen. What class is this?
What’s the job here ?
You call others’ arguments «weak» while yours doesn’t even stand on its legs…
And there are many other pieces of gear aswell, Gaia’s hammer on the cash shop is another example, where’s your job identity there ?? There’s nothing «obscure» about it.
Just look at the latest 90 dungeon, they literally just swapped the OG sets between jobs, did a quick recolor and called it a day. Where’s your job identity again ? Ah right, only when it suits you while everyone is already running healers with heavy armors and tanks with Beach outfits. There would be 0 genuine issues with removing job gear restrictions for glamour purposes only.
Lots of bad faith from the nay sayers. Some honesty wouldn’t hurt.
Last edited by True-to-Caesar; 02-16-2023 at 08:38 AM.
I haven't read the entire thread, but wanted to touch on this.
I see people make claims like this surprisingly often, but I always wonder, which games allow this to happen? Only a few of them actually have job systems that you can change the jobs of the party members, and even then, I can't think of any of them that let you do this other than FFV and ONLY when you're the freelancer job.
Which games actually let you do this, if it's such a "since time immemorial" sort of thing? Not being snarky, I'd actually like to be informed on this.
Definitely not 1 and 2
I didn't play 3
4 each character had their own unique job
5 sort of (as explained above)
6 each character had their own unique job
didn't play 7 but I don't think it had a job system?
I don't remember a job system in 8
didn't play 9
10 didn't have a job and the only difference between each character was their weapon and where they started on the grid
didn't play 11
12 didn't originally have a job system and everyone could equip anything as long as you spent the LP on the grid, Zodiac added a job system but you were stuck with the two jobs you choose for each character
13 I hated too much to care about it and it's too late in the series to count as "time immemorial"
15 again too late in the series to count as "time immemorial" and... didn't have a job system.
Final Fantasy Tactics maybe? I didn't play enough of it to be able to know if this happens
FFTA and A2 definitely had a job system that did not do this
So how exactly is this a "time immemorial" thing?
Last edited by Zebraoracle; 02-16-2023 at 08:48 AM.
I... don't think this is quite the gotcha you think it is. In fact, it seems like you missed the point the person you replied to was making, considering that poster was arguing for the job identity of artifact gear and you're arguing for job identity of... job-less gear? If anything, your argument works for unlocking all non-artifact gear for glams for all jobs, which IMO they absolutely should, but leave artifact gear alone.
Final Fantasy V, once you master that job all of its bonuses and abilities can be used by the base "Freelancer" job. Which allows also allows you to wear any armorI haven't read the entire thread, but wanted to touch on this.
I see people make claims like this surprisingly often, but I always wonder, which games allow this to happen? Only a few of them actually have job systems that you can change the jobs of the party members, and even then, I can't think of any of them that let you do this other than FFV and ONLY when you're the freelancer job.
Which games actually let you do this, if it's such a "since time immemorial" sort of thing? Not being snarky, I'd actually like to be informed on this.
Definitely not 1 and 2
I didn't play 3
4 each character had their own unique job
5 sort of (as explained above)
6 each character had their own unique job
didn't play 7 but I don't think it had a job system?
I don't remember a job system in 8
didn't play 9
10 didn't have a job and the only difference between each character was their weapon and where they started on the grid
didn't play 11
12 didn't originally have a job system and everyone could equip anything as long as you spent the LP on the grid, Zodiac added a job system but you were stuck with the two jobs you choose for each character
13 I hated too much to care about it and it's too late in the series to count as "time immemorial"
15 again too late in the series to count as "time immemorial" and... didn't have a job system.
Final Fantasy Tactics maybe? I didn't play enough of it to be able to know if this happens
FFTA and A2 definitely had a job system that did not do this
So how exactly is this a "time immemorial" thing?
Which is exactly what I said. One game that has limitations to boot, to me, doesn't really qualify something as being "since time immemorial"? I dunno, seems like stretching a point to make an argument for something.
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