I think it's pretty okay to assume that most have stepped into variants at least once. You'd be correct when it comes to the majority has never fully *completed* all 12 paths though. Silky mount is sitting somewhere around 21% of the game population that acquired it.
Last edited by LianaThorne; 02-14-2023 at 08:16 PM.
They considered this but it came down to people will just choose they quickest path and people will more likely leave/run the dungeon far less unless they do this to every dungeon...
Then just reward people for the time it takes, nobody said that it needs to take twice as long as a normal dungeon but still only give 50 tomestones.
MSQ gives 350 base tomestones, that's why people endure the time. Had one whiner the other day bitching that it took too long, and they should allow cutscene-skipping if a majority wanted, and the rest of the group told him to can it. He picked Main Scenario, he didn't have to pick that particular one, and there's several other roulettes.
So, sure, they could up the rewards a bit for the time and risks taken, for this thread subject.
That's why I'm saying to make a reconstructed linear version out of it, rather than the original choice of paths.
They'd have to really, really made a good linear path, if your idea does go through.
but in that case they'd basically give a segment of the work for free.
Which people are to either set it up themselves, or if it goes through, just spam the roulette.
If it works, it works. but I don't have faith it will.
Unless people build a Variant Etiquette to allow the original Queue'r to lead. but at that point, they'd have to know what they want to do.(not all will)
if anything, I'll take the Roulette for when there is more Variants added, like another Said.
Best of luck to the devs on figuring out a merging of roulettes, if they do try to mix them in.<I do not see success, but would not deny them trying. they will weigh the pain and ease. and our reactions to it>
I honestly have a question for this thread. Because it is asking for more linear dungeons. Are linear dungeons actually something people look forward to in this game? Do they really enjoy them and hope that this is the future direction of the game?
Or is this something that we are settling for because we live in the hopes that the devs find it easy enough to throw us a bone since it may not be that much work?
I just can't help but feel that if they keep doing this its going to kill the game. The dungeons are very stale and even though it's geared to new players those are a finite resource as well. I just want to make sure we don't inadvertently encourage the devs to keep feeding us the same thing to temporarily cure out boredom when this isn't even the path we want this game to take in the future.
I sure don't. But if this is genuinely what people want then it's a completely valid take and by all means I guess devs should focus on this. I hope in 7.0 to see if the game's direction does start to change. If it's another rinse and repeat cycle I won't be excited for 10 more years of the same.
See I enjoyed Sanctuary Island, I mean a new concept to the game, as in it wasn't just another copy of things. It was just a different experience. However, I'm not excited for the new Deep dungeon if it's just going to be reskinned POTD #3.
I think they should add the large-scale raids, e.g., Delubrum Reginae, Castrum Lacus Litore, and Dalriada, long before Variant dungeons, as great an addition it may be.
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