I'm curious to know what job additions RPR players would like to see in the next expansion. We'll likely gain 2-3 actions/action upgrades and a couple of traits. The question is how you would build off of the existing gameplay loop with those actions.
IssuesAlternatively, you could also introduce a new action that gets you some bonus Shroud in the opener.
- Gluttony drift is one point that comes up quite often, and could be addressed with a traited second charge. This may make the opener more clunky, however, because you're now forced to burn off not one but two Gluttonies within the first minute. The middle ground to this could be to have you start at one charge on initiating combat, with a maximum capacity of two charges.
- A second area that could be improved on is in finding a way for the player to Double Enshroud on opener. You could put a traited 50 Shroud on Harvest Moon (up to once every X seconds), but the downside to this is you might force downtime just for the sake of getting an extra Shroud off later on in the fight, which is a bit silly.
New Action Concepts
There are a lot of really interesting Void themed concepts that you can take from the Oracle of Darkness' moveset. Return is a particularly neat concept, in making a 'save point' that you return to at a later point in time. We have this already as a movement skill with Regress. But what if you could save a 'resource state'? What I'm suggesting is that you could 'snapshot' your current Soul and Shroud (HP might be controversial) up to some maximum value, and then rewind time when you've used up those resources to get them back. That, in conjunction with your first Plentiful Harvest, might be another way to set up a double Enshroud opener.
I'm also a big fan of the Oracle's Spell-in-Waiting/Relativity mechanics with delayed effects, but I think those would be much better suited for a time-magic orientated DoT based caster.
What I would like to see on Reaper would be some partial fusions with your voidsent avatar outside of Enshroud. NIN has a passive that gives them a native 10% movement buff when no other buffs are present. What if you could sprout wings and glide at will? Or perhaps levitate while dashing, like Magus from Chrono Trigger?
Other possibilities for new actions include Veil Asunder (aka 'A test of your reflexes') or Loghrif's Apocalypse as a single target melee finisher.
Customization
One point around customization. I've always felt it was a bit of a missed opportunity that we never discovered the personality behind our Voidsent companion. One thing that might be neat is having a choice driven side-story that lets you 'design' your Avatar/Enshroud appearance/backstory, which unlocks the ability to change the design up at will at the aesthetician on completion.