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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100

    [7.x] Reaper Design Ideas

    I'm curious to know what job additions RPR players would like to see in the next expansion. We'll likely gain 2-3 actions/action upgrades and a couple of traits. The question is how you would build off of the existing gameplay loop with those actions.

    Issues
    • Gluttony drift is one point that comes up quite often, and could be addressed with a traited second charge. This may make the opener more clunky, however, because you're now forced to burn off not one but two Gluttonies within the first minute. The middle ground to this could be to have you start at one charge on initiating combat, with a maximum capacity of two charges.
    • A second area that could be improved on is in finding a way for the player to Double Enshroud on opener. You could put a traited 50 Shroud on Harvest Moon (up to once every X seconds), but the downside to this is you might force downtime just for the sake of getting an extra Shroud off later on in the fight, which is a bit silly.
    Alternatively, you could also introduce a new action that gets you some bonus Shroud in the opener.

    New Action Concepts
    There are a lot of really interesting Void themed concepts that you can take from the Oracle of Darkness' moveset. Return is a particularly neat concept, in making a 'save point' that you return to at a later point in time. We have this already as a movement skill with Regress. But what if you could save a 'resource state'? What I'm suggesting is that you could 'snapshot' your current Soul and Shroud (HP might be controversial) up to some maximum value, and then rewind time when you've used up those resources to get them back. That, in conjunction with your first Plentiful Harvest, might be another way to set up a double Enshroud opener.

    I'm also a big fan of the Oracle's Spell-in-Waiting/Relativity mechanics with delayed effects, but I think those would be much better suited for a time-magic orientated DoT based caster.

    What I would like to see on Reaper would be some partial fusions with your voidsent avatar outside of Enshroud. NIN has a passive that gives them a native 10% movement buff when no other buffs are present. What if you could sprout wings and glide at will? Or perhaps levitate while dashing, like Magus from Chrono Trigger?

    Other possibilities for new actions include Veil Asunder (aka 'A test of your reflexes') or Loghrif's Apocalypse as a single target melee finisher.

    Customization
    One point around customization. I've always felt it was a bit of a missed opportunity that we never discovered the personality behind our Voidsent companion. One thing that might be neat is having a choice driven side-story that lets you 'design' your Avatar/Enshroud appearance/backstory, which unlocks the ability to change the design up at will at the aesthetician on completion.
    (5)

  2. #2
    Player
    GhostZukin's Avatar
    Join Date
    Apr 2017
    Posts
    34
    Character
    Jannus Novus
    World
    Jenova
    Main Class
    Reaper Lv 90
    Just turn us into a selfish DPS already, I feel like I'm griefing when doing 70 ultimates (and even 80 at times)

    Death's Design should also be turned into its PvP incarnation, or heck, just turn it into a Wildfire-like ability (Wildsoul)
    (1)

  3. #3
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    300
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    I think the job needs a little more to do between burst and should lean into the double enshroud window.

    Currently we force a double enshroud window with death's design filler. You could make it less "jank" by creating a two minute cooldown that gives you more actions to do during the first enshroud window. Maybe a communio combo? Then after you do your "super" enshroud window plentiful harvest will come off of CD right on time and you do your second window. You could also tie this super enshroud window to arcane circle "communio 2 ready buff or something" if you want to cut down on button bloat. There is a precedent for this type of addition, like the confetti combo being added to replace the post-req phase goring combo on old paladin, or ogi-namakiri being added to samurai which replaces a filler phase every two minutes.

    I wouldn't want this to make double windows "braindead" though but maybe that's asking too much since that's currently a common complaint about RPR, it being too easy to do the rotation.
    (1)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    RPR desperately needs more stuffing between 1-70 it is a bore to play compared to every other job (SMN clearly withstanding)
    (5)

  5. #5
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jirah View Post
    RPR desperately needs more stuffing between 1-70 it is a bore to play compared to every other job (SMN clearly withstanding)
    Leveling reaper is what convinced me the devs don't playtest new jobs at low levels.

    So I don't main reaper and haven't played it a whole lot since launch but I do have some thoughts.

    1. You get a weak version of enshroud at 30 and gibbet/gallows in the teens. Side note, there's no reason any job shouldn't have its filler rotation in the teens.

    2. Enshroud can be used when you have 10 shroud gauge. Every 10 gauge you consume gives you one GCD in enshroud. Communio can only be used if you entered enshroud with at least 30 gauge. So if you have 70 gauge and use enshroud, you have 7 GCD's in enshroud you can use.

    3. Consuming a void shroud gives you a buff. Two stacks of this buff is required to use communio.

    4. Communio no longer ends enshroud automatically, it just consumes one lemure shroud and four stacks of the void shroud buff.

    5. Shadow of death can be cast in enshroud with its GCD speed buff and doesn't consume an orb.

    6. Soulsow grants 10 shroud gauge per second.

    7. You exit enshroud either by pressing the enshoud button again or when you've used all the lemure orbs.

    8. IMO adding a passive to infernal slice that has a chance to reset the cooldown of soul slice could be interesting.

    9. I love your idea of adding a cooldown that snapshots your current resources to be brought back later. That would be insanely fun.

    The basic idea is making reaper a bit more flexible. There may be instances where its better to farm up to 100 shroud gauge, enshroud, blast through gibbet/gallows and finish with a double communio. Alternatively, there may be instances (like if you die right before a buff window) where you need to get communio off ASAP but can't farm up 50 gauge. You can get 30 and blast off communio and you won't be totally thrown off for the rest of the fight.
    (0)
    Last edited by SargeTheSeagull; 03-01-2023 at 02:39 AM.

  6. #6
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    506
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Reaper Lv 100
    An evolution of the voidsent we have could be great actually (Something like the one of Zenos). It may follow a certain logic cause it will become stronger just like us, so the form may change, alongside a few animation change for the red Gibbet/Gallows ?

    Single target variation of Glutony ?

    Single target variation of Communio ?
    (1)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,273
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jirah View Post
    RPR desperately needs more stuffing between 1-70 it is a bore to play compared to every other job (SMN clearly withstanding)
    Lv 70? Honestly I don't think RPR is even fun until its lv 90 exactly.
    (1)

  8. #8
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    It will be boring. Trait to upgrade the first attack of the combo after doing the 3rd. Single target version of communio. A second finisher bolted on after this/communio that is only usable when under the effect of arcane circle to ensure it's burst window only. A trait that makes your cones circles (or they switch it up and make the circles cones).
    (3)

  9. #9
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    The general trend seems to be adding more abilities with falloff damage rather than having an ST/AOE version of various abilities, so I personally don't think we'll see a ST version of Communio. As far as ideas for 7.0 I don't have any crazy ideas but I think a 20 or 30 sec oGCD that gives a bit of gauge would be neat. RPR's a pretty GCD heavy job which is fine but one more oGCD wouldn't hurt.
    (1)

  10. #10
    Player
    ModestLP's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    134
    Character
    Lihzeh Khamazom
    World
    Shiva
    Main Class
    Scholar Lv 55
    Quote Originally Posted by SargeTheSeagull View Post
    Leveling reaper is what convinced me the devs don't playtest new jobs at low levels.

    So I don't main reaper and haven't played it a whole lot since launch but I do have some thoughts.

    1. You get a weak version of enshroud at 30 and gibbet/gallows in the teens. Side note, there's no reason any job shouldn't have its filler rotation in the teens.

    2. Enshroud can be used when you have 10 shroud gauge. Every 10 gauge you consume gives you one GCD in enshroud. Communio can only be used if you entered enshroud with at least 30 gauge. So if you have 70 gauge and use enshroud, you have 7 GCD's in enshroud you can use.

    3. Consuming a void shroud gives you a buff. Two stacks of this buff is required to use communio.

    4. Communio no longer ends enshroud automatically, it just consumes one lemure shroud and four stacks of the void shroud buff.

    5. Shadow of death can be cast in enshroud with its GCD speed buff and doesn't consume an orb.

    6. Soulsow grants 10 shroud gauge per second.

    7. You exit enshroud either by pressing the enshoud button again or when you've used all the lemure orbs.

    8. IMO adding a passive to infernal slice that has a chance to reset the cooldown of soul slice could be interesting.

    9. I love your idea of adding a cooldown that snapshots your current resources to be brought back later. That would be insanely fun.

    The basic idea is making reaper a bit more flexible. There may be instances where its better to farm up to 100 shroud gauge, enshroud, blast through gibbet/gallows and finish with a double communio. Alternatively, there may be instances (like if you die right before a buff window) where you need to get communio off ASAP but can't farm up 50 gauge. You can get 30 and blast off communio and you won't be totally thrown off for the rest of the fight.
    Hell no never pls never ever.
    (1)
    Zwei Dinge sind unendlich, das Universum und die menschliche Dummheit, aber bei dem Universum bin ich mir noch nicht ganz sicher. Albert Einstein (1879-1955)

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