don't try blm, the slowest casts of any class (but its by no means slow to play)
Hey. What.Leveled up one at 6.0, lvl 90 and all that. I tried to get back to it again lately.
Coming from SAM, it just feels like a slow old man :
Enshroud when old man takes pills to get it on. Shortly after it’s so painfully slow, to the point I’m under the impression of being in an ARR dungeon.
Yes you do have a 30s skill with 2 stacks to make it more «*alive*».
But either I’m missing something or the whole gameplay is just about an old fart using viagra pills for small bursts and then getting exhausted for 70% of the duty.
Mature replies.
Mature response.
Mature and correct analysis.That is unfortunately going to be the way with every class. They will never be able to get a playstyle or Job that is universally loved, no matter how much they rejig, buff or nerf them. There will always be someone who wants to heal, tank or poke things with a spear that dislikes what the game offers. If another game provides a more favourable experience then thats great, but it would be boring if ever MMO had the same style of gameplay. Constructive criticism should always be given yes, but sometimes a personal preference is a subjective matter.
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Good all around.
It's unfortunate that some people may want a Job with this aesthetic that has a different playstyle, but there are people that maybe like GNB or MCH's aesthetic but don't like their hectic pace. It's the price we pay, in the end, to have Jobs that aren't all the same but for visual effects. In the end, we play the ones that either appeal to us aesthetically or mechanically, and if one appeals in one of those ways but not the other, we make a judgement call on which is more important to us.
Not every Job can be high skill ceiling, galaxy brain, complex, and hectic, because then there won't be Jobs for people that don't like that and the game will suffer when lots of players leave, just as it would if every Job was made low skill ceiling, simple, and relaxed. So in the end, it's healthy for the game to have some one each. I think one of the Dev design goals has long been to have at least one easy Job in each category, and the other Melee Jobs largely AREN'T easy. So instead of doing a SMN to Melee and reworking one into being simple, they added a new one to be the simple one. (Granted, we'll see what 7.0 has in store for DRG...)
Square abandoned the Reaper. There's no fun dropped weapons (only one animated weapon), gear is awful, the skill rotations are just regurgitated Samurai, and it just seems like they've walked away from caring about it. It's the Squadrons of classes.
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