The real reapers are the botanists you see on diadem.


The real reapers are the botanists you see on diadem.


I only use the weekend RPR, the one that just collects flowers outside. Peaceful.
Larek Darkholme @ Ragnarok
That's exactly one of the problems we currently have though. They seem to be trying real hard to make every job appeal to everyone, making it worse in the process.That is unfortunately going to be the way with every class. They will never be able to get a playstyle or Job that is universally loved, no matter how much they rejig, buff or nerf them. There will always be someone who wants to heal, tank or poke things with a spear that dislikes what the game offers. If another game provides a more favourable experience then thats great, but it would be boring if ever MMO had the same style of gameplay. Constructive criticism should always be given yes, but sometimes a personal preference is a subjective matter.

You can have classes/jobs with broader appeal without them being dumbed down.
Right now it’s dumbed down across the board for the 2min burst meta.

This sounds like a lot of personal preference. All dps classes just do damage, in one way or another. Some are faster, some are more complex. I think what feels bad is there is no real reward for playing a class that is more "difficult." When someone who is not as skilled can do the same amount of damage for doing something easier it feels somehow unfair. It also quasi incentivizes you to play these "easier" classes when the mechanics of a fight get more difficult. It is kind of a pro/con situation. If they make certain classes do more damage because they are more "difficult" then those classes will be almost required by teams going into difficult content. Currently we are on the flip side where every class is viable, but there is no reward for playing a class that is more complex. A solution to this is to bring all the classes closer in complexity, since the average player is not very skilled it makes sense to bring the complexity down so the most players can enjoy them. The problem with this is then the classes start to feel homogenized and lose their uniqueness. The idea is trying to find a middle ground in all this, and to make this even more difficult the middle ground is constantly moving so the design teams are always playing cat and mouse with the desires/expectations of the players.



Sorry to hear you don't like reaper. For me I love reaper and have main it since 6.0 came out.
I think you need to learn about skill floor and skill ceiling; just like Moira, RPR may have a low skill floor but it doesn't mean the skill ceiling is low too. Unless you lack a wide enough view to see its potential, of course.
I'm sure TC already knows there are plenty of other classes to pick from without you guys telling him.
He's saying Reaper is basically an old dude taking a viagra which is sadly true.
Unlike the shill troop or the redditors I don’t mind disagreement but I appreciate some sort of example for improvement. No point in complaining without a good pitch I always say
i mean, you could always just meld sks like a madman if thats what you want.
Last edited by 4clubbedace; 02-23-2023 at 01:00 AM.
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