Quote Originally Posted by RyanCousland View Post
hmmm i might be wrong but what i believe Val is saying is that theres a difference in tactic/playstyle that in a way makes up for the loss of buttons which in turn requires the player to be resourceful due to this change as well as the maps

example being when 2 melees fought lets say SAM vs DRG you didnt have to worry about a 1hit ko from SAM but the burst itself and how to mitigate meanwhile during the current pvp if you are not aware of its LB youre pretty much screwed this in turn requires the player to know all job skills, while before 6.1 this knowledge was indeed useful it wasnt that big of a necessity for the average to somewhat decent player now granted in past expansions tactics were indeed important but it seems 6.1 has put more of a priority on tactics

now full disclosure im not an expert on melee so my example is more than likely flawed when it comes to the minutia of a SAM vs DRG but its the general idea that im trying to articulate, PLD and tanks are the only class/role i have confidence in discussing also with that being said i do miss SHB pvp and i saw vids on SB and am super jelly of people who got to play in that era
What I'm saying is that there is a whole world of difference between a crystal player and a plat player, and a whole world between low crystals and top rankers. If the skill ceiling was so low and only tied to the number of buttons in the mode, then the results would be far different than what is already pretty obvious to anybody that's played above diam.