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  1. #11
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Garten View Post
    For DR i mean Damage Reduction, not Diminishing Returns.

    And random in the sense that i think they went overboard with the damage reduction..
    They went beta mode (i.e. the bare minimum functionality) , which is fine for when you try out a idea and then can quickly adjust- however they don't adjust quickly enough. So slapping on a 60% ( don't quote me by heart) damage reduction on all "melee" the sitting back for six months or more is not smart in comparison to doing so when you can adjust in a few weeks .
    (7)

  2. #12
    Player
    Caddo's Avatar
    Join Date
    May 2022
    Posts
    109
    Character
    Caddo Valoryn
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Llynethil View Post
    FL needs BH removed, then remove or lower dr on a job to job basis, and then once those are done look at cc having diminishing returns, that's about it.

    If a job is problematic after that you can adjust their skills as need be.
    This 10000%. Just remove battle high at this point. The team doing well gets stronger while the teams not doing well lose a chance of even making a comeback (unless it's RNG nodes like Seize/Daan) but even then can easily be facerolled by the team with most BH's.
    (5)

  3. #13
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by True-to-Caesar View Post
    - NO oneshot gimmicks. It’s bad in any game with PvP, kills counter-play and feels cheap. This isn’t PvE (and you don’t even have that in PvE, so I’m wondering where the idea came from).

    - Samurai block + oneshot LB is extremely lame as many threads already explained. Make the block have instead a riposte effect, where the attackers get their damage reflected. Longer cooldown, like 1 min. Less cheap and still useful.

    - MCH saw ability should not have a oneshot chance.

    - Being under the effects of Cover (Paladin ability) should prevent you from trying to capture a point.

    - Some jobs feel horribly useless in PvP, dancer being one of them and I don’t play one. Only their LB is decent because it cannot be removed. Which leads me to my next point :

    - Purify should purge every crowd control, no exception, no favorites : White Mage pig spell, Dancer LB and many others.

    - Purify should actually do what it does and prevent other crowd control effects from affecting you for a few seconds. Still doesn’t work after 3 seasons.

    - Make crowd control effects have a common diminishing return. This can be felt in CC but also in Frontline where you are literally unable to play your character for 20s and more. Combine that with Purify not doing what’s its supposed to do or crowd control effects that can’t be removed and you leave players with a sour taste in their mouth. I mostly play tank and watching just a few players disabling your character for 20s while you are a sitting duck is not a good feeling. It’s worse for healers and dps who die much quicker.

    With a common diminishing return, you’d also fix the Dork Knight crowd control stacking in Frontlines.

    - Sprint should not be permanent or an on/off ability. Absolute trash when playing melee and running after a target. Make it have a 1min cooldown with a 10-15s duration, without being removed while using skills. Just as in PvE
    That way, people will learn how to position themselves and when to use it properly instead of a “oh crap” button.

    The sprint combined with Ninja escape ability is terrible and makes it extremely hard to catch on unless you have as above a few players spamming crowd controls.
    the cover issue was fixed last patch or season (cant remember)

    when it comes to LBs Im in the minority where i dont have an issue with 1 hit k-o because theyre relatively ez to counter, the only thing i think would probably be somewhat fair is if guard prevented it and even then im Kinda on the fence about because i dont think its fair drg LB can be blocked but not sam, however no regular skills should be 1 hit ko unless theres like a compounding dmg

    as for purify yes it should work on whm but no it shouldnt cancel LB

    and CCs i personally think there should be limit as to how many a player can receive e.g if youre silenced and stunned then no MN or sleep ect also why the fuck is SMN stun different than any other like seriously i purify one just to get hit with smn

    for the love of wutever deity please fix the targeting system
    (0)
    Last edited by RyanCousland; 02-28-2023 at 06:38 AM.

  4. #14
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by True-to-Caesar View Post
    - Purify should purge every crowd control, no exception, no favorites : White Mage pig spell, Dancer LB and many others.
    This right here is why every other tank will be picked over gunbreaker majority of the time. Their only source of crowd control is in their limit break. However, since it's a stun it can be cleanse or even guarded against negating the stun effect. To make things more infuriating, this is one the easiest limit breaks to straight up interrupt denying them the stun if the interruption is successful.

    Dancer is nearly in the same category as gunbreaker, slightly below reaper. They already have a 1 sec delay before their limit break goes off. You can hard cc them as they're activating to deny them the limit break extension. If you're really lucky you can outright negate the limit break entirely before nuking them. Take that away, and you may as well drop dancer and reaper and pick up another class. Crowd control is the current meta for this expansion whether you want to agree or not.

    Sure, the classes can very well be played. They have utility for the team, and they have some sort of movement. However, none of those classes mentioned is ever going to have the amount of movement and evasion that dragoon has, and dragoon has no crowd control whatsoever.

    Quote Originally Posted by True-to-Caesar View Post
    - Purify should actually do what it does and prevent other crowd control effects from affecting you for a few seconds. Still doesn’t work after 3 seasons.
    I am quite surprised that draw in and knock back effects are not included as far as purify is concerned. That should be added. However, good luck with monks. Purify is not going to save you from being animated lock from their limit break.
    (0)

  5. 02-18-2023 11:39 AM
    Reason
    new reply with quotes

  6. #15
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by True-to-Caesar View Post
    - NO oneshot gimmicks. It’s bad in any game with PvP, kills counter-play and feels cheap. This isn’t PvE (and you don’t even have that in PvE, so I’m wondering where the idea came from).
    The idea came from trying to make the PvP jobs true to their name throughout the entire Final Fantasy Series. I.E. A DRK doing a ton of dmg by sacrificing HP, a SAM able to use Zantetzuken (which is a 1 shot ability from Odin but it seems fitting for SAM due to the name). All the pvp jobs are versions of how the job was meant to be (in the FF universe).

    Quote Originally Posted by True-to-Caesar View Post
    - Samurai block + oneshot LB is extremely lame as many threads already explained. Make the block have instead a riposte effect, where the attackers get their damage reflected. Longer cooldown, like 1 i. Less cheap and still useful.
    SAM block already does dmg to attackers. But in your scenario (you want them to reflect full dmg), people would still need to pay attention to the SAM debuff EXACTLY AS THEY NEED TO NOW (or else they can potentially kill themselves. As for the 1 min CD, SAM LB already takes 2 min to charge which is about 2-3x an LB per CC game - basically it's an already long charge time but what you're going for has almost the same result in the end: LONG CHARGE TIME AND PPL NEED TO PAY ATTENTION TO BUFFS/DEBUFFS.

    Quote Originally Posted by True-to-Caesar View Post
    - MCH saw ability should not have a oneshot chance.
    It doesn't have a 1 shot chance anymore, it only does 95% of HP in dmg.

    Quote Originally Posted by True-to-Caesar View Post
    - Being under the effects of Cover (Paladin ability) should prevent you from trying to capture a point.
    Cover cheese doesn't work anymore since last patch I believe?

    Quote Originally Posted by True-to-Caesar View Post
    - Some jobs feel horribly useless in PvP, dancer being one of them and I don’t play one. Only their LB is decent because it cannot be removed. Which leads me to my next point :
    DNC isn't useless at all, it's most effective in melee range but not as an initiator. IT IS A SUPPORT, NOT A CARRY.
    (0)

  7. #16
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by True-to-Caesar View Post
    - Purify should purge every crowd control, no exception, no favorites : White Mage pig spell, Dancer LB and many others.
    HARD NO, that makes RPR, DNC LB pretty much useless (they already don't do as much dmg as other "dps" jobs, their LBs are what makes them even viable at all in Crystal tier) and WHM gimped. HARD YES: Something needs to be done about the WHM auto-scripters.

    Quote Originally Posted by True-to-Caesar View Post
    - Purify should actually do what it does and prevent other crowd control effects from affecting you for a few seconds. Still doesn’t work after 3 seasons.
    It does work.

    Quote Originally Posted by True-to-Caesar View Post
    - Make crowd control effects have a common diminishing return. This can be felt in CC but also in Frontline where you are literally unable to play your character for 20s and more.
    Wow, characters getting disabled for 20sec and they didn't die? Kudos to them. We don't need diminishing returns, we need people to learn when to use purify properly and not waste it on things like heavy or bind, etc. if you are in a perfectly safe position.

    Quote Originally Posted by True-to-Caesar View Post
    - Sprint should not be permanent or an on/off ability. Absolute trash when playing melee and running after a target. Make it have a 1min cooldown with a 10-15s duration, without being removed while using skills. Just as in PvE
    That way, people will learn how to position themselves and when to use it properly instead of a “oh crap” button.
    Sprint toggle is what separates decent players from new players. Every single melee class has some sort of dash or gap closer, so that's just poor play if you can't reach the ranged or get kited. You need to learn to position yourself in the first place. Having sprint ohshizzle button press yet being in a poor position still = death vs good players. If people are only using sprint as an "oh crap button" then they are using sprint wrong. You should always be sprinting if you are not actively attacking, casting a spell or guarding.

    Quote Originally Posted by True-to-Caesar View Post
    Frontline is already lame as it is, a few fixes like the ones above would make Frontlines less crappy to play, same for CC.
    Basically you're asking SQENIX to dumb down PVP even more. No thanks. PVP isn't meant to be easy. It's meant to be competitive, so you actually need to know what you're doing and what the enemy is thinking/doing. The only thing lame about CC is the matchmaking. There's a hidden MMR in casual CC, that tries to make even/competitive matches but 3 gold players with 2 diamonds is not the same as 1 crystal 3 silver 1 gold player (the former would win). This forces crystal players to always pick a carry in order to win. If you go support = you lose.
    (2)

  8. #17
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,429
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I agree with the rest, but crystal players will never get paired with gold and silver. The crystal queue only pairs with crystal or diamond (or last riser of plat).

    The only queues that don't have hard walls are gold and lower. Even plat queue only matches with gold, plat and diamond only, while diamond pairs with plat, diamond or crystal.
    (2)

  9. #18
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    frontlines needs to go back to pre 6.1 so i can carpet bomb people with my friends again, i really miss being able to get 20-36 kills in one game
    (1)

  10. #19
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by True-to-Caesar View Post
    Frontline is already lame as it is, a few fixes like the ones above would make Frontlines less crappy to play, same for CC.
    One shot mechanic is not something new as it always has been with FF14 PvP; but it was required more complicate maneuver.
    Patch 2.3 Summoner Burst
    Patch 2.4+ Ninja Sudden Death
    Patch 3.0+ Warrior Fel Cleave
    Patch 3.0/4.0+ Machinist Wombo Combo (worst period of time where Machinist wipe every single melee out of existence on Frontline)
    Patch 5.1 Dragoon Burst
    The only difference between now and then is they dumb down the mechanic to a level that everyone can use it.

    In regard to Purify, Recuperate, and Sprint are basically a CD management that differentiate between experience players and inexperience players.
    I mean, FF14 PvP has been dumbed down too much, beside the casuals, SE also need to keep experience players happy isn't it?
    (1)

  11. #20
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,429
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I don't especially feel that XIV pvp has been dumbed down since the skill ceiling is still there. The skill floor however, has been made extremely accessible yeah (is it a bad thing?).
    (0)

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