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  1. #11
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by prymortal View Post
    Right you are main is thm hence why i know them, sorry was listed as magic classes on site when i took reference, when you click on it says conj/thm will edit those out. but as you keep saying militia belt is better is suggests your not good & need the extra HP & vit because of death probliems, where as MP & healing is more of a priority in 2man+ teams, obviously if your tank sucks then sure militia up.

    Each to there own i guess.
    except higher HP gives a greater return on blissful mind, which is generally worth more effective MP over the duration of a fight than straight MP assuming you're constantly casting. vit boosts all enhancing magic, and point for point gives greater benefit than healing potency. that isn't to say you should neglect healing potency- just that enhancing potency is a little better.

    there's a reason darklight gloves and breeches have it instead of healing.

    maybe try not to speak as an expert when you don't know what you're talking about.
    (1)

  2. #12
    Player
    Meow_Zedong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    Hmm ok, maybe I should re-phrase. I know there is a lot of different gear for different situations, so there is no BEST gear. Maybe I just want something that is close to the best, but also unique?

    For instance, for each job, uniqueness is easy because you can just use AF gear and weapons (when we get them).

    But say I wanted to make a unique gear set for each class too, any suggestions on what to use? From what I've read some good choices for end-game stuff is Militia gear, AV/CC gear (Darklight?), Sanctioned GC gear, and high level crafted gear (Vanya stuff?). For weapons I wouldn't know how to choose between high-level crafted weapons, GC weapons, or Primal weapons...

    I guess I'm just asking for suggestions, because I want to equip each of my seven classes with a completely different set of gear. It's just a weird OCD thing I want to do.
    (0)

  3. #13
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Well, if you're wanting unique sets for each CLASS, and not job, it should be noted that Darklight is job exclusive.

    When it comes to classes, your "best" gear in general is probably going to be the recent class-only high level items. These are generally regarded as very nice, stat-wise, especially considering you can slot in materia on them (Unlike AF and Darklight). So, for example, CNJ would probably do best with a Vanya set and an Alkalurops. Well, maybe not Alkalurops for WHM due to the tricky nature of mage stat requirements making an "upgrade" not always an upgrade. You'd probably still want a Chiran Ziran's Tempest for healing, or a GC Sergeant's Radical for nuking.
    (1)

  4. #14
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I do not think one should approach it as 'best' for 'class', but rather 'best' for 'purpose'.

    What is your purpose?
    Are you a healing CNJ or a fighting CNJ?
    Are you a party THM or a solo THM ?

    Are you a WHM in a controlled party (and thus never run out of MP) or a chaotic party (and thus need all the MP help you can get).

    Many different purposes.
    (1)

  5. #15
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Hey guys what's up I'm gonna lay down some info about BRD okay? Okay.

    Garuda's Spine is best bow, wear AF whenever necessary without ANY exceptions, otherwise you're going to use: Darklight Corselet, DEX or ATK Bracers, Flame Sergeant's Sash or Veteran's Field Belt, double-melded Felt Trousers, Darklight Boots, Paragon's Crown, Explorer's Earrings, and appropriate accessories to reach PIE cap and then DEX in order of priority.
    (0)

  6. #16
    Player
    Technyze's Avatar
    Join Date
    Mar 2011
    Posts
    520
    Character
    Technyze Deepforces
    World
    Hyperion
    Main Class
    Archer Lv 50
    Just examine me. Lols, jk.
    (0)
    Twitch Stream: http://www.twitch.tv/technyze
    Free Company/Linkshell: OGC
    Website: http://ogc.guildwork.com

  7. #17
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Back in the days when I was a more hopeful person I tried to make an "ideal" General tanking Setup for PLD.

    Please note that this set is based off my preferences and I am aware that you can get better stats in some slots if you're willing to try your luck against the materia RNG, which I rather not do. (Which is why I only list single melds in the build)



    Garuda's Gaze:
    Damage 88
    Delay 2.2
    DPS 40.00
    Slashing 100%
    Wind Resistance+15
    Block Rate+15
    Enmity+20
    Chance to inflict wind damage

    Thormoen's Purpose:
    Block Rate 95
    Block 122
    Defense+5
    Enmity+10

    Heavy Darklight Armor:
    Defense 308 HP+160 Vitality+20 Evasion-20 Magic Evasion+10 Regen+5 Enmity+45 Cannot equip gear to head

    Heavy Darklight Gauntlets:
    Defense 85 HP+80 Vitality+12 Mind+12 Evasion-20 Magic Evasion+5 Enmity+45

    Sentinel's Plate Belt:
    Defense 29 Vitality+4 Dexterity+4 Stun Resistance+1 +Enmity 1 T4 +20+

    Militia Tights:
    Defense 138 HP+100 MP+50 Vitality+15 Mind+15 Accuracy+5 Spell Interrupt Resistance+50

    (About Heavy Darklight Flanchard great piece, takes over pants/shoes slots but I decided to go with Militia/Sent combo just because I can get more HP from that, which is a personal preference.)

    Sentinel's Sabatons
    Defense 70 HP+27 Vitality+3 Enmity+9 +HP Materia 1 T4 is what I go with.


    Militia Choker:
    Defense 12 Accuracy+5 Enmity+30

    Stonewall Earrings:
    Defense 3 Enmity+10

    Coral Armillae +1
    Defense 7 Enmity+10

    For rings I would Alternate between Electrum rings and stat rings. mainly Amber/Rubellite depending on the situation and type of food on me at the time.
    (0)

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