I think this is part of the disconnect. You guys who don't like New SMN keep coming back to this point. That RDM and BLM have to decide basically skill to skill which button to use based on the situation. IN PRACTICE, that's WAY overselling RDM and completely misrepresenting BLM. BLM works like SMN in that it needs to know the future of the fight to determine when to use skills. A BLM that is just seeing a boss cast bar for a mechanic and JUST THEN making the decision on what ability to use is doing BLM wrong. And RDM, in practice, is only deciding when to delay a melee phase and when to use Acceleration. While that's WAY more variable, it does require you to stock a resource it would have been more optimal use. And say you use Acceleration for max burst so you don't have it for movement? You have Enchanted Reprise or Swiftcast for that - you are the only Reser in the game that doesn't need to save Swiftcasts for Raising.
SMN does this same thing, but more like BLM does, in that it needs to be looking forward at the whole fight and fitting its abilities around mechanics in 15 second chunks. If you drop your Ifrit Dash, you're dropping 580 potency for 310. That's a pretty substantial hit. RDM using Swiftcast on a Verthunder/Aero......can actually be a DPS gain. Dropping a Fire/Stone for a Jolt II is a mere 20 potency loss. Enchanted Reprise is a bit more complicated since it takes 5/5 Mana from you to use, but itself does the same potency as Fire/Stone, which is actually higher than Jolt. But given that Mana translates to damage, it's still a DPS loss, but is it a 270 point DPS loss like using Ruin III instead of Crimson Cyclone/Strike? I'd water it comes out being pretty close to comparable.
The "fail state" for messing up on SMN is comparable to the "fail state" for messing up that same way on RDM.

Originally Posted by
Nizzi
Once my static cleared P7S back in September I eventually opted to just do reclears on Summoner over Black Mage simply because Summoner is competitive and puts no work in versus the amount of struggling RDM and BLM have to do,
This is always such a weird argument to me. "I hate a thing so much, it's the thing I decided to use because it was more enjoyable than doing it on the things I claim this thing should be more like". And yes, I did say "more enjoyable"; if the others were genuinely more enjoyable, you'd play them instead. The "struggling" is what you're arguing Jobs should have, so if you were actively avoiding it, it indicates that said "struggling" is, in fact, a negative, not a positive. A thing even you were avoiding when given the choice.
And that's the big reason that argument is so weird to me:
It claims people will only do the "better" thing if FORCED INTO IT, and if given a choice, will do the "worse" thing...but the obvious implication is that people actually want the "worse" thing...which implies it's actually the better thing.
Yeah yeah, boredom, not wanting to make things harder on your party, etc etc - you can make such arguments, but the fact is that WHEN GIVEN THE CHOICE, you chose to use SMN instead of RDM or BLM.
I'm really big about giving players CHOICES, meaning if they are only picking RDM/BLM if they are forced to do so, that makes me think RDM/BLM are bad Jobs that need to be fixed, not that SMN, the Job people are actively picking instead, is the one that's damaged.

Originally Posted by
Nizzi
Summoner is a cancer for balance within the caster role.
SMN isn't a "cancer", the issue right now is that RDM needs a serious power boost. (And as I noted above, the "fail state" for SMN is comparable to the "fail state" for RDM, and that shouldn't really even be relevant ANYWAY, but insomuch as it is, the two are comparable.) For some reason, the Devs think Vercure is hyper-utility and don't want to give RDM more damage, but imo it should be balanced to do comparable damage to SMN since they're in a similar utility and difficulty ballpark; RDM is a bit harder but offers the better Raise utility, SMN is a bit easier but its Raise utility is weaker, thus the two being balanced to do similar damage makes sense.

Originally Posted by
Nizzi
Either make Summoner a physical ranged job
L...O...L...? o.O

Originally Posted by
Nizzi
because it has no reason to be doing similar or better numbers than a job that has no personal mitigation and is working much harder to do comparable damage.
"much harder"? o.O
I play RDM and SMN. RDM is a bit harder, but "much harder"? What?
Also, RDM has better Raise utility than SMN - SMN can use one Swiftcast Raise per minute, which makes it less mobile during Garuda/Ifrit (and probably have to drop one of the casts from one of those to make up the GCD) while Verraise can be used several in a row between Jolt casts, a DPS loss but not nearly as much of one as SMN having to hardcast a second Raise would be - and RDM has a partywide damage reduction/mitigation which SMN does not have - Carby shields are single target only, and ONLY for you - not to mention RDM can always swap a Jolt/Fire/Stone (at a DPS loss, yes, but it's THERE) for a Vercure if it needs a little more health to survive a mechanic where SMN can use a Carby shield, but if that's not enough, then what? LolPhysic?
Both have party buffs, SMN's Searing Light +3% damage for 30 sec and RDM's Embolden +5% for 20 seconds - which PROBABLY maths out to a greater party damage increase because that's +5% combined with other party buffs while SMN's is only +3% under the 15-20 sec buff window boost and then drops down to the flat 3% once the other buffs wear off. But for the sake of argument, these are PROBABLY equivalent.
So their party utility is that they have a similar DPS boost to the party, RDM has an additional party mitigation that SMN does not and a personal OR party heal it can use at a DPS loss, SMN has some additional party healing locked to once per 2 minutes if damage happens to fall under Everlasting Flight (which can't be moved around significantly) and a personal mitigation that can't be stacked or shared with the party, and RDM has semi-infinite Raise potential at a GCD's loss of potency/mana while SMN has a single cast of it (which requires Swiftcast) for a single GCD's worth of lost potency with any further Raising during that 60 seconds requiring sacrificing at least 3 GCDs.
Sounds like them doing a similar amount of damage would make perfect sense - SMN is a bit easier but RDM has a bit more utility in exchange for the SLIGHTLY harder rotation.

Originally Posted by
Nizzi
This tier especially has shown that the ability to raise is not as useful as it once was, meaning RDM has no genuine advantages over Summoner, especially not to justify it doing worse damage.
"not as useful as it once was" != not useful. It depends on when it happens in the fight.
THAT SAID: I agree that RDM should not be doing WORSE damage than SMN, and needs to be buffed anyway. There's no reason RDM should be doing DANCER levels of DPS. That's just beyond stupid, and that argument exists regardless of SMN even being in the conversation right now.