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  1. #271
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    126
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kazamaiya View Post
    ....
    The thing that got me swearing DNC off for the entire SHB expansion was the result of what seemed like bard being stripped of its utilities and then those utilities being given to dancer; meanwhile it just seemed like SE was up in your face like "We took Bard's buffs and gave them to Dancer. Don't you want to play Dancer? Please play Dancer. Please."
    Some simple action combos of "1, 2, 3" being jammed together like what you see in solo instances if you're playing as a different character I could see in the future as a way to reduce some bloat. However, I've seen some input on how lowering that skill ceiling and making everything more and more homogenized also incidentally makes encounters and gameplay alot more stringent with less room for error (i.e. the 2 minute burst meta).

    Not only does it create less room for people to experiment and be flexible, but it also creates more stress and frustration if someone doesn't hit their timing perfectly. Boredom aside, a job so watered down with any lack of identity will also have more of the thought process of "this is so easy, how could you screw this up?"

    And I've already beat the dead horse enough about my thoughts of lobotomizing/removing the pet system and essence of synergistic tag-team wombo combo gameplay that I'll stop there.

    Instead, removing healer's DOT aoe moves were stupid. Just plainly stupid
    (14)

  2. #272
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Navnav View Post
    The real problem with FF14s job design is that the player has absolutely ZERO agency as to how they play a job, my mind is blown at how so many players will argue against having choices for their job. This is not the hot sweaty try hard fest that WoW is, and the competitiveness just isn't anywhere near as high as a game like WoW, so cookie cutter is not so important. With that being said, why not add talents to slightly change up how some jobs can play and give players some choice so they are not restricted to one rotation for years on end. I honestly am miffed how people play this game for longer than a couple of weeks. I get there are things to do, but the combat gets stale fast to me, and different PvE encounters hardly changes the samey combat for years.

    Just my two cents btw. If you love the game, continue loving it.
    Nah I agree. I think it's actually Endwalker that has brought us to this place where we are now-- we see this also in streamers imo. There's some FFXIV exhaustion happening as this 10 year story has concluded, leaving us highly focused on the rest of the game. There are so many other MMO or MMO types of games that are amping up combat that is fast paced, challenging, and full of choices as well. Then you have XIV which is seemingly going in the opposite direction catering to about 10% of people who are very loud and only concerned with protecting metas that benefit them and don't necessarily make any sense outside of that, leaving many jobs steamrolled (as I like to call it) and casual content as stale as can be.
    (1)

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