The real problem with FF14s job design is that the player has absolutely ZERO agency as to how they play a job, my mind is blown at how so many players will argue against having choices for their job. This is not the hot sweaty try hard fest that WoW is, and the competitiveness just isn't anywhere near as high as a game like WoW, so cookie cutter is not so important. With that being said, why not add talents to slightly change up how some jobs can play and give players some choice so they are not restricted to one rotation for years on end. I honestly am miffed how people play this game for longer than a couple of weeks. I get there are things to do, but the combat gets stale fast to me, and different PvE encounters hardly changes the samey combat for years.

Just my two cents btw. If you love the game, continue loving it.