I'm not saying my definition is the only one, just fully clarifying my position. Otherwise words like "coherent" can be interpreted differently.
Then their goal was to make a bad minion/summon class lol. From a gameplay perspective you don't really feel like you summon much: you have almost no control over the summons (you get 1 Enkindle a minute), and your summons don't have a great impact on your gameplay either (no, I don't consider changing your "Ruin II" button to a different colour is particularly impactful, and Astral Flow has problems imo).
Popularity doesn't necessarily mean "thing people like", there are so many more factors that influence popularity. Big one in FF is ease of use, and nothing is easier than SMN.
I guess I would contest with I like jobs that can float a resource to better deal with downtime or alignment, and that too closed a loop just gets really annoying in harder content (like a certain reworked job). Atonement wasn't an elegant example at all, but it's the one thing Bard's Songs do decently at the moment (even if it maxes out at 9s). I don't really remember why this was important if I'm being honest, I think you just wanted to make what yourself clearer?
It wasn't any more or less continuous from how I interpret than newSMN is; it went from Egi resource generation+Filler to DWT to Egi resource generation+Filler to FBT repeat. Just replace one filler with a flashier, but less consequential one. RDM is pretty coherent, but my assertion is that newSMN is less coherent than oldSMN. Old FBT and DWT being different wasn't "incoherent", it was inconsistent. This is why I specified what I meant by coherent. Even using the arguably more applicable definition of coherent, there's no significant rationale for the assertion that it was incoherent other than they should work the same...just because. It's not illogical for the two to work differently, and failing half of that definition it's inaccurate to not just reduce to inconsistent.