Quote Originally Posted by Dahlinea View Post
The job is braindead and need more flexibility and things to actually decide during fights, not that fake decision making legos. The execution is terrible but has the tools to be good if changes to the rotation are made and the visual are cool.
I realize that everyone mostly wants to fight about semantics surrounding whether or not this was said and/or when that may have happened and like... okay, sure, that's fine I suppose, but the real issue is that this quote is entirely correct.
SMN is utterly braindead, and while jokes can be made about how interesting it was in past iterations there's no way to say it got more interesting in it's current form. RDM on introduction was also violently simple, as is (and has remained) DNC. This trend of introducing new jobs and/or reworking old jobs (deleting them and giving another job their name and soul crystal, in SMN's case) into mindless nonsense is really troubling for DRG and AST mains right now.