Quote Originally Posted by Dahlinea View Post
Go to page 20 and say this again. But don't get me wrong, I like the aethetics and ideas but absolutely condemn the current execution of the job and will keep complaining about it as long as it stays in that sorry braindead state.
Only post by you on page 20:

Quote Originally Posted by Dahlinea View Post
And you're failing to understand that no Colourful Mage the devs introduce will stop people that play SMN to complain about its "no effort" state (because "braindead" is offensive, apparently, despite being the right word for the job right now).
People been justifiably complaining about this trend of the devs in over simplifying job core mechanics for some time now. Now we get an extreme case of a job being reworked and getting all its verticality removed in the process and FOR ABSOLUTLY NO REASON. This is no accessibility at all, for those who want to claim it as such, and people already gave examples of jobs that feature a better a idea of accessibility, like DNC or RDM. The job needed fixes to pet actions' responsiveness and an eased opener, which nearly every old SMN player agreed about it.
The devs created the right tools, the good animations and you can see traces of feedbacks the players gave for the job in the past, but the execution of the job they put out is terrible, the baseline being is your near best approach to the job, leaving no room for players even trying to extract more of it besides one or two tweaks.

You call our arguments subjective but all you did up until now is using your biased conceptions of what the jobs should be as something objective. You're being subjective as hell for the most part of this thread as well.
Also player count doesn't mean anything. If it did, BLM would've been reworked to be a braindead job ages ago.




I don't know man. You said I was like a cultist or something back there.
That it?

"right tools, the good animations" said in a single post several pages ago that was couched in "but the execution of the job they put out is terrible, the baseline being is your near best approach to the job, leaving no room for players even trying to extract more of it besides one or two tweaks"?

Forgive me if I missed, in between you saying it was awful and you saying it was awful, that you liked the animations and...I don't know what you mean by tools here since you can't mean the mechanics or rotation (as you've said both are terrible).

.

Yeah, I don't think you can accuse me of "gloss over what want to read and discard the rest" when you have exactly 4 words (with a "the" in the middle) in 24 pages of posts that you think I "discarded", which were in the middle of you saying it was bad and you saying again it was bad.