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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by tearagion View Post
    ....
    New SMN - Demis feed into Primals, Primals feed into their sub-phase, Ruin 4 exists as a movement tool during two of the phases if needed, and that's the Job. The only thing "off to the side" (another way of saying "disjointed") is Energy Drain, Energy Siphon (though those prep Ruin 4, so they have a reason to exist, they just make less thematic sense), and Fester. Painflare, technically coming from Bahamut, thematically makes sense for SMN to have. The only part of the kit that doesn't thematically make sense is the Aetherflow part, but it IS connected to the Job as a whole as driving its burst as weaves between Bahamut GCDs.

    (Note: Not having DoTs to interact with isn't part of a definition of connected or coherent.)

    Old SMN had DoTs that weren't connected to the rest of its kit. Egi-Assaults that weren't connected to the rest of the kit. Ruin 4 that derived from Egi-Assaults for......no one knows (this is just as disjointed as New SMN's generation of Ruin 4, not somehow better). Bahamut was disjointed from Phoenix. Aetherflow STILL made no lore sense for Summoner and was just this weird thing on the side, especially once it was removed from DWT. None of the systems were connected or tied together other than DWT leading into Bahamut. Ruin 4 was used under Bahamut but had no connection to it. Egi-Assaults were used in the filler for movement but had no connection to DWT or FBT, and only had a connection to Bahamut indirectly. Aetherflow and Fester weren't connected to DWT, FBT, Bhamaut, or Egis, were only connected to the DoTs through one ability (Fester), and only vaguely connected to DWT and FBT via Tri-Disaster being refreshed by them (but T-D existed independent of DWT and FBT, so it's only a tenuous connection).

    New SMN, everything's connected and continuous other than Energy Drain/Fester, which is kind of a side game like AST Cards that isn't connected to the main system.

    Old SMN, DoTs weren't connected to anything other than Fester, Aetherflow wasn't connected to anything except DoTs ONLY WHEN using Fester, Bahamut wasn't connected to anything, Egis weren't connected to anything, and DWT and FBT were only connected to each other via shared CD, and loosely to Tri-Disaster which also existed by itself over to the side.

    Old SMN was very much more disjointed, if we're using the definition of "not connected, coherent, or continuous". You can bask in the 12 people that can read a definition then upvote a thing that violates that very definition, but it's still wrong.

    .

    Again, admitting New SMN is less disjointed than Old SMN doesn't make New SMN better. It's not some admission that New SMN is amazing. It's just an admission of reality. /shakeshead


    Also, you keep doing the stupid thing. It's not a failure as the kit works fine and the Job is the most popular with players of all the Casters. The word you're looking for there is success. It's okay to say "I don't like something". That's fine. you can say that.

    What I'm annoyed with is you lying.

    Quote Originally Posted by Dahlinea View Post
    Fist of all,
    Wall of text with a lot of misconceptions
    First of all, ShB SMN was disjointed.

    That's the point.

    The thing is, it wasn't BAD. This is what you both are misunderstanding. A thing can be more disjointed YET STILL BE GOOD. Just as a thing can be less disjointed YET STILL BE BAD. It's okay to admit a thing isn't the worst thing every in EVERY POSSIBLE WAY AT ONCE, you know?

    Also, you aren't reading my posts, then. I played Old SMN. And as I've said many times, I liked Old SMN. I get you're now just all jumping on me because you don't want to say New SMN has anything going for it. Because for some reason, people seem to think "If I admit a thing I don't like has anything at all good about it, this will somehow surrender my entire position". It...doesn't And the "well, you just read a website and didn't know what you were doing or are trolling"?

    Really?

    I'm surprised you didn't call my mother fat along with that stupidity.

    Quote Originally Posted by Dahlinea View Post
    ou said it all. There is basically no system to manage, that's why the job is braindead as it is. And that's why we're complaining about it.
    Yeah, but this is the point: It can't be disjointed if there's nothing really to BE disjointed!

    I'm trying to get you guys to stop with the kitchen sink insults of "everything and anything negative must be true about New SMN". It turns out it has a few positives to it - other than "braindead", if one considers that a positive (you clearly do not). Sometimes, you may dislike a thing, but should learn to admit when it has things that are in its favor. That's how one can actually prove they know what they're talking about, when they can admit the good things about a thing they oppose, but explain why those don't make up for the bad and it's still a net loss overall.

    It's intellectually lazy to just say everything possible about it is bad and resist any argument as "Wall of text".


    There aren't disparate systems...if there aren't systems. Old SMN WAS more disparate than New SMN. The question isn't that. The question is if disparate was better or not. Make that argument instead: It at least has merit.

    Quote Originally Posted by ty_taurus View Post
    I disagree on this point. I will say, overall, I really like the general direction that we are trying to take SMN in, but unhappy with the execution. It just is very inflexible and feels like the kit is unfinished and empty right now, but is otherwise a good foundation for something more. ShB SMN was the most disjointed of all iterations by far. It felt like the kitchen sink job--a garage sale of many different pieces that have no interaction with one another outside of specific, isolated combinations. SB SMN was very punishing, but I think that was peak SMN experience. It felt way more cohesive than ShB's smoothie challenge headache.
    Bingo.

    Perfectly well said.

    .

    Old SMN was less disjointed, but you can absolutely argue that was a benefit. Using disjointed as a pejorative is just silly, especially since it applies more to Old SMN than New SMN.

    And we also have to consider this mechanically and thematically.

    Mechanically, Old SMN was more disjointed than New SMN, but thematically...Old SMN was HORRIBLY more disjointed than New SMN. Say what you will about New SMN, it knows it's a Summoner and that's what it does. Old SMN couldn't decide if it was a plague mage, a pet mage, a channeler (DWT was basically SMN channeling Bahamut), or a Summoner (or a whatever-the-heck-Aetherflow-was-er). New SMN very clearly has the Summoner thing going for it, and is thematically consistent on that point with only one major (Energy Drain) and one miner (Sub-Job: Channeler) deviation.. And unlike Old SMN with DWT/Bahamut, the Primals/Favors seems like the Primals are granting you favor to channel their powers, while Old SMN kinda just...had DWT...there.
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    Last edited by Renathras; 03-16-2023 at 11:20 AM. Reason: EDIT for length