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  1. #1
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Renathras View Post
    I get you don't like New SMN, but don't lie about it. Just because you don't like something doesn't make it EVERYTHING wrong in the world. Guess what? It's possible for it to be dumbed down, bad, and even a terrible idea while still being less disjointed than Old SMN. And what "by definition" are you referring to, EXACTLY?

    You ignored my "colossal post" because it stated clearly WHY and HOW Old SMN was more disjointed than New SMN. New SMN has many things you can complain about with it, but being disjointed isn't one of them.
    "(figuratively) Not connected, coherent, or continuous." Nothing in newSMN is "connected", it's an incoherent ("united as or forming a whole.") design as every individual design element exists separated mechanically from the others. The closest you get it that Demi summons give you gems, wow truly fantastic.

    You should honestly be glad I ignored your post because it's not very good. For example:

    You directly describe how HW SMN systems feed into each other synergistically. Aetherflow gives you Aethertrail, Aethertrail gives you Dreadwyrm Trance, Contagion still existed to link your Egi with your DoTs and your Trance. Was it somewhat devoid of classic ff SMN-theme/feel? Sure, but it was objectively a more nuanced and interconnected design.

    You don't say anything in the SB paragraph, you just describe how Demi-Bahamut worked. This iteration of Demi-Bahamut could at least be considered "obtuse" which could be strung tangentially to a semi-out-of-context definition of disjointed. Current Demi-Bahamut just sits there and shoots after you press a button. This is disconnected from the rest of the kit compared to SB and ShB Demis.

    Non-directional descriptions again. 2 minute meta is only a problem because EVERY job adheres to it, which is what makes it a meta at all, also Devotion was on a 3min CD anyway. Trance CD was 55s. Adding Dreadwyrm Trance's duration gave you lots of flexibility outside of that 2min cycle. You even admit in this paragraph you don't know where Further Ruin came from before lol (15%proc on Egi attacks). Calling newRuin 4 an element of cohesive design because you use it for movement while saying Egis don't do anything is mint.

    And then you have 3 paragraphs of "newSMN is totally not disjointed, look at how well the kit slides over a smooth brain". Aetherflow doesn't even have DoTs to interact with, Bahamut and Phoenix don't give a fuck about you anymore and may as well just be the same summon (people would probably like it more if they were, as they would either get more consistent utility or another Deathflare to press), the Gems don't give a fuck about each other, Carbuncle is lobotomized, Your filler is all vanilla GCDs that only involve flat potency, oGCDs are also purely flavourless potency other than Energy Drain which gives you...well you know. How is this in any universe a more interconnected kit. It's a failure unless their only metric for success for the rework was accessibility, and maybe popularity, but we don't have the SE official #s for that and never will.
    (16)
    Last edited by tearagion; 03-15-2023 at 04:44 PM.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,356
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by tearagion View Post
    "(figuratively) Not connected, coherent, or continuous." Nothing in newSMN is "connected", it's an incoherent ("united as or forming a whole.") design as every individual design element exists separated mechanically from the others. The closest you get it that Demi summons give you gems, wow truly fantastic.
    I'm happy some people see this as well since it's literally what jumped right at my face as soon as I saw new MCH in ShB media tour. Nothing is connected in the kit besides some arbitrary gauge generation from the basic filler. Everything is just a bunch of actions that all do a certain potency and have a certain cooldown. It's really, really not mechanically engaging, it's literally bottom floor of intricacy. Yet the job proved popular because the new visual identity had some flair and cool looking things added for the expansion, much like people lost their s*** when they saw the job trailers for SB SMN and bahamut was there, and same for ShB with phoenix, although now it seems to have really dialed down in popularity (the less people like it the happier i'll be, heh, i'm spiteful like that).

    The only thing I like about new SMN is the possibility to swap the colored legos around. Too bad there is very little significance around that too (especially when BRD would love to be able to do this with songs, where it's a lot more meaningful).

    I'm legit starting to wonder if the crux of the problem since SHB hasn't been all about this tbh: loss of intricacies in every kit across the board bar a few exceptions. The irony about it is that all the new pvp kits have an insane degree of intricacy with thrice less buttons.
    (6)