I'd argue that Living Dead isn't the best example for this. The most complicated Living Dead has/had is/was the functionality, which at most required that you actually read the tooltip and communicated with the healer about it if they don't know how it works yet. Being the simple "heal me for up to 100% of my hp in total and I won't die"
Being that how Living Dead actually worked/works was and still is simple for both parties. For the DRK using it it was just "Hope the healer can remove my debuff", and for the healer it was just heal your heart out and hope it's enough. Which isn't necessarily complexity in my eyes, since, to me at least, that falls under party coordination.
I feel like complexity is more tied to the skill ceiling. The easiest reference for this being Summoner vs. Black Mage in this regard. I'm still going to use DRK for my end of this discussion though.
A better example of dumbing down DRK is, you guessed it, the removal of Dark Arts and general mp 'management'.
Dark Arts by name got turned into a damage neutral proc off of TBN. In execution, it's just Edge/Flood of Shadow now. So instead of you being able to empower abilities, they just made it an attack in itself. This also ties into your mp 'management', which is essentially just build up your mp and then spend in your 60s/120s burst, keeping 3k in reserves for TBN. On paper it sounds like something is there, but when the only mp spenders are edge/flood and TBN, it's incredibly shallow. I feel like mp usage should be more prominent for more active management, and I could sit here and theorycraft about DRK all day, but this isn't the thread for it.
Delirium used to be a combo ender, then a resource generator via 50 gauge, now it's just Inner Release without the crit/dh attached.
Anyways, old DA and old mp management provided a high skill ceiling, especially during Heavensward when Darkside drained MP. That is where I would label much complexity being removed from the job because you really needed a deeper understanding with it vs. Living Dead now being able to be sustained by the DRK themselves (point being, it isn't any more or less complicated than it was before, it's really just easier to survive. You could just stand there and do nothing and it's essentially the exact same it was before it got the QoL improvement). I don't really think it's debatable that LD is much better as it is now, it was long overdue.



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