Quote Originally Posted by KatherineOrnitier View Post
Each role should have Easy, Mid and hard/complex job when it comes to it's rotation.
And they all should be rewarding when hitting your buttons correctly. But the hard/complex jobs should reward a bit more. Either in damage, utility, etc.
No thank you. I've had enough of that job discrimination based on ludicrously subjective values of difficulty. It's lasted since the dawn of time, enough is enough.