Quote Originally Posted by Ggwppino View Post
smn is not easy, smn does not give room for growth



SQE is continuing to flatten the player growth curve, that's the problem. Not being easy or being difficult. It's taking away from the player the gratification of mastering a class.
Raids and dungeons up to unreal can be played safely at any level, so I really don't understand this trend.
Thank you for putting it into better words than me. Difficulty is a red herring (and as pointed out, very, very subjective and variable depending on individuals).

Intricate mechanics and depth to a rotation though, is a little easier to gauge. A lot of jobs don't provide a lot of room for growth, or any at all. SMN is one such example, but DNC isn't far behind either. MCH does the bare minimum welfare (and has other problems with a capped performance ceiling). etc etc