Quote Originally Posted by Mikey_R View Post
Coincidentally, this is Renathras's whole point. People don't necessarily hate new summoner for what it is, but for what it took away. Meaning, if the game had both new AND old summoner, nooone would be complaining about new summoner.
That was the point I made with MCH even before and that's the only point where we manage to agree on, and I assume everybody agrees on. This is not the problem at hand being argued.

The problem is that we have some people that think they should ENFORCE simple/easy jobs arbitrarily, for several reasons:
1) There is other jobs that can still be complicated, as long as THEIR job is kept asinine to play.
2) There should be no design considerations of skill floor and ceiling because they don't want to deal with ceilings on the easy jobs they play.

It's the age old debate of casual players vs more hardcore players that want more challenge in their rotations, under yet another skin. I tried to argue for more skill floor and ceiling considerations so that everybody can actually find their happiness whatever the job they choose, and only got flak from those people that can't even accept that possibility even though they wouldn't have anything to lose but the satisfaction of "having mastered a job fully", no matter how braindead that job is for that to have actually happened.

To be clear, I don't mind the idea of "today I just want to play chill" and actually want for every kind of skills and levels of play to be represented and included in job designs. It's not like I claimed for every job to be turned into a hardcore galaxybrain transpose lines levels kind of nightmare, with zero room for level of entry and accessibility. Yet, that's what some people decided to do, but on the other side of the spectrum. This is what sparked everybody to lose it, and I can't blame them.