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  1. #11
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Mikey_R View Post
    It should go without saying that this discussion about what defines a job as 'deep' or 'has depth' is most likely going to be wholy subjective as noone is going to agree 100% with what criteria should be used to give a job their measure of 'depth', which is why you cannot take one person's word on their view on how a job is.
    Not entirely? My post was more general towards the Thread topic although you can apply it to just SMN its not limited to SMN since every Job got hit with something in some way shape or form. Some less or more then others.

    Flair = Visuals, how the animations the weaving and combos feel or hit and sound.
    Flavor = Anything that is not about bashing 1 button to make a Job flavorful.
    Complexity = Self explanatory and Intricacy can be used honestly as well to give a Job uniqueness and Depth
    I am not an English teacher? and English is not my main language either... just fyi (PS being told its Flair not Flare idk English is like my 3rd language =u=; )

    Subjectively , any player can claim x Job remains to have acceptable Depth even after its reworked/changed/neutered/butchered, use any definition you want sure. But once they remove so much of its Flair/Cast-Times/Skills/Resource-Management/complexity? Not everyone likes the shallow swimming pool that barely gets our ankles wet... and then have others and Square tell us we can only ride the Waterslides into deep waters if you have a BLM tattoo on your arm.

    And rather anyone wants to use the words Flair/Depth/Complexity/Intricacy/Uniqueness/Difficulty etc, once a Job feels Braindead? Dumber? Simplified? Described and claimed by the players that main it perhaps for years and aren't pleased with it? I mean... arguing definitions seems irrelevant at that point. It's not really rocket science what Square has been doing :/

    That still doesn't change that people love things to be shallow? and I don't mind that players do? but not at the cost of what made Jobs fun for many. Allow those who enjoy complexity or Depth the option to enjoy that on their favorite Jobs and not just x Job.
    (9)
    Last edited by CelestiCer; 03-06-2023 at 02:53 AM. Reason: idk English words