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  1. #1
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Renathras View Post
    Lots of nonsense
    1) On Old SMN you're not forced to instacast spells on down times like you're with the new one. You were also not heavily punished if you held Bahamut/Phoenix for some seconds while using the basic spells to sustain your DPS.

    2) You're bending them indeed. I won't bother because you're on this agenda of blindingly defending this new SMN as good job with depth when even people that like the changes know the job has little to no depth and need more complexity.

    3) You're just desperate at this point.

    4 and 5) You just tossed the spells and time windows of old SMN there champ. That's not saying how the job works at all. And they both plays like night and day alright you can't even compare the level of complexity and the ways to adapt of old SMN with this new one. Also, wanna do a fair comparison? Lower your pristine EW SMN to LV80 and compare it with ShB SMN... You've made a comparison of a LV90 job with a Lv80 job, in which ShB SMN already had better flexibility, imagine EW SMN at LV80.

    6) The rework IS NOT ALRIGHT. Get real.


    I don't need you to convince me of anything because all your arguments points towards a blind take on new SMN and someone that haven't played old SMN well enough, given your very flawed attempts on trying to put both versions on the same level of gameplay.

    EDIT: And just to finish this argument on my part.

    Quote Originally Posted by Renathras View Post
    1) The Job works - it does good DPS, and has both party buffs and Raise utility that make it viable in all content, including double Caster clears of the hardest fights in the game.

    2) The Job is understandable - it doesn't require someone to be a theorycrafter just to figure out what they should be doing, and the progression is understandable from level 1 to level 90, so players can understand and effectively make use of the new skills they get as they level.

    3) The Job isn't clunky - its systems all work and are effective at what they do. Really the only at all clunky thing is using Carby's shield, and Carby should be doing SOMETHING else (Ruin 2 instant casts or something), but the rest of the kit is what's on the tin, and that's fine.
    1) Because "it just works" doesn't mean the job is fine at all, especially when they have no depth.
    2) It doesn't require theorycraft around it because you don't have means to improve the rotation.
    3) The system is not clunky because the summons/pets abilities were handed down to SMN. The result is now we playing like a Blue Mage of sorts that just works... Would be nice having the summons on field instead, without auto-attacking but responding to our commands, but now our pet is basically a dummy with one personal support skill and we play Blue Mage with their meaningful skills.
    (11)
    Last edited by Dahlinea; 03-05-2023 at 10:02 PM. Reason: corrections
    It's all just Ruin.