Slow down. Use more periods.
"credentials"? Oh, you mean FFLogs?
Well... First of all, that's PROBABLY against the TOS here.
Secondly, people like me don't violate the TOS and don't run and upload parsers. So the only ones you'd find of me are the blue moons I'm in a run with someone else that uploads them, which is usually a random PF where I ALMOST only play Healers since I don't tend to trust random Healers to not greed DPS and wipe the party.
Thirdly, one does not have to clear Ultimates to have a grasp of Jobs, their strengths and weaknesses, or what makes them fun.
Fourthly, enjoying any given Job is not "support simplifications of Jobs".
Fifthly, Savages aren't even the only place Jobs are used in this game (there's another 90% of game) nor the only part of the game that rotations or fun matter to people.
Sixthly, I'm an omni-main; I play three Healers interchangeably (WHM, SCH, and SGE; basically what I feel like at the time or what the party needs) and a fourth more rarely (because I just don't like AST that much), Tanks the same way (PLD, WAR, and GNB), and three Damage Dealers (SMN, RDM, and MCH in roughly that order, and more rarely, NIN)
Finally, everyone who plays the game can voice their opinion on what is fun. "What I think is fun" is NEVER a "bad take", because it's people saying what they like. It may not be what you like, but "not what you like" isn't the definition of "bad take".
Besides, the other person was saying I don't like complex Jobs. I like GNB, which is probably the most complex of the Tanks, and I liked and played Old SMN back in ShB and SB. So they're clearly wrong. I don't mind complex things some of the time, but I don't like them all the time, and I don't like complexity that doesn't flow well or "feel fun" to me, which a lot of the "complexity" that they like (which seems to be more "proc management", specifically), falls under. DRG is complex but I'm enjoying leveling and playing it and may use it for my melee of choice going forward.
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I think it's more correct to say I like PREDICTABILITY and RELIABILITY.
In some cases, this is RIGIDITY; which is what GNB, DRG, and MCH have in common. I like my DPS rotations either static/always the same (like GNB, DRG, and MCH) or, variable but deterministic/predictable/reliable - that is, where parts can be moved around but not based on a proc system, like WAR (Storm's Eye), PLD (Holy Spirit), WHM (Lilies - which are a DPS tool), and SMN (when to use which Primal); the rotations are static overall, but pieces of them I can move around to suit the situation. For example, I can vary the order of my SMN Primals, but no matter what order I swap them, I'm in control of the variation (it's not random chance and procs) and I'm making the choice of which to use and know what my rotation is under each. Same with PLD and choosing where I want to use HS.
That's not "in favor of dumbing down Jobs", it's "I like meaningful choices that matter, not random procs and unnecessary 'complexity' for the sake of having it".



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