Quote Originally Posted by Renathras View Post
You're using subjective terms. How does it "feel pathetic"? It feels fast paced and really good to me. 1-2-1-3-1-2-1-3 with all those weaves in it feels great, like you're firing a machine gun or something, which is also how GNB feels with Continuation. Generally speaking, I don't like high APM Jobs, but I like MCH and GNB when they do it. Not only does it feed into the Job fantasy, it feels really smooth and fast pace.
You're the one using subjective terms. I told you what my problem with it was. I don't like mindless spamm of buttons. I like having to align well thought out patterns or use my brain to settle priorities, which MCH used to be all about. Not that machinegun nonsense, which it all but feels like to me (probably very subjective). To me it feels like DRK edge of shadow spamm under delirium with a little more speed, and if you mean that DRK's delirium also feeds into a machinegun job fantasy and identity, then I don't know... I really don't know.

Quote Originally Posted by Renathras View Post
I'm not sure what DOESN'T feel cohesive about it. You have several gadgets that have to recharge after use, and all of them hit hard and feel good to use. Drill has felt fantastic to hit since it was introduced. Honestly, the only thing that feels kind of stupid is the Battery Gauge since it doesn't really make a lot of sense that you generate "battery" by shooting things. They should just make Rook/Queen charge at a set rate, either CD based or a 1% per sec or something and let you decide when to use it, but either way. But that's honestly my only complaint about it. Queen hits hard and is always cool to get on the field. Though Queen (and DRK's Frey) are the only two that make me freak out on a Healer in fights when I see that "one person" still standing in the dangerous spot the boss is telegraphing before I realize it's not an actual party member, lol
1) How does hitting hard and "feeling good to use" have anything to do with feeling like a cohesive toolkit?
2) They don't actually hit that hard
3) Drill was like disneyland to me when it has been introduced: at first the magic is nice, and after a week it's faded off. Don't get me wrong, the skill animation is neat, we get to use that alexander robot skill, but I'm talking about mechanics here, not the visuals of the skill.
4) My thought on the matter is that they should have tied the battery gauge to Hypercharge, where dumping heat to recharge electricity actually makes a lot of sense