Quote Originally Posted by Renathras View Post
Like...I find MCH really fun. It's the ONLY Ranged that I like playing. BRD is frustrating with the feast or famine procs and priority system being all over the place, and DNC.......I just hate DNC with a passion.

MCH, on the other hand? The Job is fun, abilities feel impactful, there's a priority system but it's pretty understandable and feels good to execute, the burst feels satisfying and high paced, and the base rotation is there for any time you'd otherwise have less to do or be bored. It just works on so many levels. It's easily the best designed Ranged in the game right now now that Hypercharge has a charge system.

I'd even say MCH is the ONLY good Ranged Job in the game right now in terms of play and feel. It's the only one that I at all enjoy. The others I'm leveling in Frontlines because of how much I dislike them.

I'd say this is a case of "Understand what what you like is not universal, and some things need to be made that you won't like to appeal to others". I have no problem with BRD and DNC being Jobs I don't like, even though archer is one of my favorite class fantasy/archetypes in gaming and the fantasy genre. But BRD in this game is for players that aren't me. MCH is more for players like me. Everyone wins.
MCH burst feels pathetic and spamming heat blast like a monkey for 20% of the time doesn't feel great to me, but I'm happy it does for you. Nothing in the kit feels cohesive with each other, you have tools that you just have to use on CD else they drift and it feels awful, but they don't talk in any meaningful way with either the gauge, the combo filler, or the job mechanics. The combo filler could be replaced by a simple pvp button since it doesnt even have branches like most, it's just a boring filler. Some abilities give battery but it feels completely random on what decided that they should or not, and queen is a just a fire and forget underwhelming button that still doesnt have a single AoE ability.

But that's right, all of this always boils down to subjective tastes. The thing you're missing though is the baggage that comes with MCH. They decided to strip down the job of all of its identity and what made it tick and defined it before, gave some of those good parts to other jobs (namely RDM, DNC), and kept all the awful crap that people were telling them to get rid of (the latency issues, the 1.5s GCDs, etc). It used to be the biggest burst job in the game, known for having to play piano and cram everything into it to get a VERY satisfying result, tempo-ed by downtime in between. It was a rigid clockwork job sure, and it definitely had clunk and problems, sure. But what doesn't sit well with me at all is that they decided to alienate a whole bunch of players by completely drastically changing the job identity and feel. If they wanted fixed combos and inner release spamm, they could have used it for a new rphys job instead as far as I'm concerned.