Quote Originally Posted by Lyth View Post
Sure, let me clarify.
That's an interesting perspective. Personally I hate the ARPG model and it probably makes me of another time those days (this is probably why I hate all the combat systems of modern FF games with no exception), but well... I guess it'll boil down harder to a matter of tastes on that point. I personally thing that the game code is way more suited to the former than the latter though. It feels awful when the boss turns or moves out of position when you need to be tactically positioned for your rotation to work, but when it's about the tank or your team it's something that you can control and work upon as teamplay. When it's the boss without any warning, it gets really annoying at times.

Yeah, I actually kinda miss the tank defensive positionals of HW, where being hit in the back increased damaged and crits. Maybe it wasn't perfect, but tactically it was fun (accuracy wasnt though).