Quote Originally Posted by Mikey_R View Post
I hope you aren't advocating for every job to be proc based? If you are, then you need to realise that there are players out there that do enjoy the more rigid combos, so yo uneed options for both.
I actually am not, and yes I know a lot of players that like the predictable nature of jobs and can't deal with those that are not.

I am actually advocating for more and more varied base filler systems, even though personally I dislike base combos. So far the game mostly runs on three types:

- Standard combos, some have branches, some don't. You essentially press a button, the next one lights up with 100% chance.
- Procs. Some have a chance to proc from the first skill of a combo (GCDs like refulgent arrow, RDM spells, DNC combos, etc), some have a chance to proc from job mechanics (OGCDs usually, and the most interesting and creative ones imo).
- Freeform. MNK is such an example, and SMN/BLM is also one. I like the freeform category because no matter the job, that base is very unique to them and follow unique mechanics.


Quote Originally Posted by VentVanitas View Post
Don't touch my MNK combos, thanks.

It has the opposite problem actually. The fundamental structure of the job in its GCD loop is the most unique thing it has while its other aspects like Chakra and Blitz... not so much. Normally, I would count other things such as Six Sided Star but uses for it in EW so far have been very scarce outside of the typical "last attack before boss goes intangible/is dead."
Yeah MNK combos are more freeform and not standard combos, so that's different. And I actually like blitz for the simple reason that it actually feels unique to me. Maybe it's not that far off from mudras yeah, but it still uses the base GCD combo as parts (unlike mudras) and in a unique freeform way. It actually makes the job rather complicated when you want to fully optimize and provides very high skill ceiling, which is probably a good thing for players that like that sort of thing?