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  1. #11
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Nobuyuki_Sanada View Post
    I said to match the same difficulty. If you make the jobs more difficult to play by making them more complex then in turn the fights become more difficult. I don't see how it would be possible to make jobs more complex and not effect the difficulties of a fight, without also changing the mechanics of the fight.
    I'm going to ignore the obvious logical failure and just say: the fights would uhh stay the same man, there would just be a wider range of job complexity than there is now, allowing a wider variety of players to be more satisfied with combat at all levels. I'm not saying turn DNC into BLM, just add some more stuff at BLM level, and stop tac-nuking existing jobs every expansion.

    Quote Originally Posted by Nobuyuki_Sanada View Post
    I wouldn't consider BLM rotation difficult. It's the combination of performing mechanics while also doing the rotation that is difficult, and that is simply because your not allowed to move during most abilities. There are jobs with much more complex rotations but are easier to perform mechanics since they get to move (Ninja for example). This is the exact difference I am talking about. Difficulty is derived from the combination of the two aspects of the game not either in isolation. One inevitably effects the other.
    if you're just doing standard sure lol, but that's why BLM is good, for the people who want to dive into the complexities they are fully able, while standard is still able to clear anything.
    (4)
    Last edited by tearagion; 02-22-2023 at 05:38 AM.