Quote Originally Posted by tearagion View Post
Why would fights need to get easier? Is there any real reason? I can't think of one, otherwise every fight would currently give convenient uptime to BLM between triples/xenos. Which, as many fights this expansion have proven, they do not. People who do not wish to wrestle with BLM uptime puzzling simply play SMN or RDM instead.
I said to match the same difficulty. If you make the jobs more difficult to play by making them more complex then in turn the fights become more difficult. I don't see how it would be possible to make jobs more complex and not effect the difficulties of a fight, without also changing the mechanics of the fight.

Quote Originally Posted by tearagion View Post
BLM is taken in my statics, so I'm bored with my job while I'm doing difficult content. I don't think it's too much to ask for one more job at BLM's level considering the job count, and the current average job difficulty.
I wouldn't consider BLM rotation difficult. It's the combination of performing mechanics while also doing the rotation that is difficult, and that is simply because your not allowed to move during most abilities. There are jobs with much more complex rotations but are easier to perform mechanics since they get to move (Ninja for example). This is the exact difference I am talking about. Difficulty is derived from the combination of the two aspects of the game not either in isolation. One inevitably effects the other.