Quote Originally Posted by Nobuyuki_Sanada View Post
The difficulty in ffxiv is derived from trying to execute your jobs abilities at the same time as performing mechanics. When jobs become more complex, fights need to be toned down mechanically to match the same level of difficulty.
Why would fights need to get easier? Is there any real reason? I can't think of one, otherwise every fight would currently give convenient uptime to BLM between triples/xenos. Which, as many fights this expansion have proven, they do not. People who do not wish to wrestle with BLM uptime puzzling simply play SMN or RDM instead.

Quote Originally Posted by Nobuyuki_Sanada View Post
TThis makes sense since doing the same rotation over and over tends to get boring to most as it is very repetitive. I understand the frustration though, since most content in ffxiv is considered pretty easy, especially to someone experienced in their job, the game can feel boring when not doing difficult content.
BLM is taken in my statics, so I'm bored with my job while I'm doing difficult content. I don't think it's too much to ask for one more job at BLM's level considering the job count, and the current average job difficulty.