Quote Originally Posted by Valence View Post
Everybody wins? What if they turn the job you love into a babymode difficulty? You are supposed to win too?
What if you like simple Jobs and they tune the Job you like to complex?

What if they're all made complex and then people that like simple have nothing?

It's the closest option possible to everyone wins. Any other option means more people lose than win.

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As for the study classes - the problem is when Jobs are complex enough that everyone has to read The Balance to figure them out. Ideally, players should be able to just read their tooltips and basically figure out the optimal rotation. It might take a little thought, but the information should be there and the optimal rotation should be understandable by doing so. No Job in FFXIV really does this, but some come closer to others. For instance, SMN is MOSTLY this way (if you can understand Garuda's faster GCDs mean slightly more damage from them), as is RDM and WAR and New PLD, and most of the Healers, particularly WHM (once you understand what a buff window is and that Assize isn't a healing tool/can pretend Assize doesn't have a healing component). Many of the others do not.

When the typical answer for how to play correctly is "Go to The Balance" not "It's pretty understandable, pull up your Actions & Abilities tab and I'll walk you through it right quick", that's a problem. If it was a few Jobs, it wouldn't be so bad, but it's honestly most of them. Then it's less "Let me study my classes" and more "Let me study The Balance guide".

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Personally, I prefer "all of the above" solutions. There's no reason there can't be some Jobs representing each.