Quote Originally Posted by SpartanPawnch View Post
To me, the biggest problem with job simplification is the inevitable reduction in gameplay variety. During the large content drought at the end of ShB, I was able to continue playing actively without the game getting stale by trying out different jobs for easier content. I already knew the fights inside and out, but having meaningfully different stuff to worry about for each job spiced them up just enough to keep them from being boring.

Unfortunately, I don't think I would be able to do the same in Endwalker. As a current MNK main, right now the only job that changes up content in a meaningful way for me is BLM.

Given the fact that the majority of the community only plays casual content, making some jobs more complex would be a benefit to its longevity. Having something to improve upon is a good reason to come back to content you would be bored of otherwise. At the same time, DPS requirements are very low to non-existent, so messing up a complex rotation or dying does not affect your ability to clear in any way.
I agree. Either make the battles challenging (like current content savage) or the jobs (that you end up playing a lot of easy content with). Who cares if you play casual in most content anyway. The problem is SE expects us to redo old content for exp, tokens or what have you yet it is pretty shallow.