Quote Originally Posted by Vinal211 View Post
i feel like this is the best argument about the changes to summoner, in that it's not BAD, per say. braindead? yes. can it be changed around, expanded upon and given more complexity to it while keeping it in line with the changes made it? hopefully, though i don't think any of us are holding our breath with the dev team. but either way, it removed old SMN in the process, and with it a complex but rewarding experience, which could still readily fit on another class, yet players who want to play old SMN's playstyle don't have anything to work with.
Exactly. Much like how Eureka, or Housing, or Island Sanctuary or even the Gold Saucer for a few examples is not everyones cup of tea, the same should apply to jobs. Some people prefer different flavors of content that they just generally resonate with more. One person may find the job of Samurai boring, another may find it to be their favorite job. Having different jobs that are actually different from each other in more than just their aesthetics is what allows more of the community to enjoy the game, not less. I like jobs with dots as that aspect of micromangement alongside rotation is what resonates with me. If someone likes the current summoner and wants to see more of the class fantasy fulfilled with 7.0, more power to them, its just not for me.