Jobs are just cog of the main framework. The juxtaposition between it and the varies instances and non-instance is what matters and to no surprise it’s still laughable bad.

A hard job on easy content may be decent as core content (story content) doesn’t require your all or any foreknowledge of your job to this day

A easy job on hard content is conundrum at first glance but if the fights don’t require high DPS but better cooperation and coordination than it’s still a fun experience

What we got is easy jobs (trivial even for SMN) on easy content. Not Toast with Butter and bacon and eggs but a plain white slice of bread on paste. Tank busters hardly harm, they reside the same stack markers that tickles you, the mechanics threat have been reduced by a lot and the window of execution is noticeably larger and for whose benefit?

Trials have evolved gracefully, NM trials have also been decent. Dungeons and 24 man have been in a downward course compared to its past incarnations with so many examples.

I didn’t talk about hardcore content like savage as that’s maybe 2% of overall content. And no matter how amazing savage trials are it’ll never make core better, worse if jobs remain conflict adverse and stale