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  1. #10
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CelestiCer View Post
    The counterargument to support it? Complex Job rotations restricts Fight designs and mechanics. And I disagree...

    Giving up Job gameplay/flavor/uniqueness...
    • Simplify every combo
    • Do away with every pet
    • Kill Dots, to hard for the Dev's to manage
    • Resource management dumbed down
    • All AoE's become a Circle
    • Reduce buttons cause Button bloat
    • Remove Positionals
    • Take the 2 min buffs and choke on it
    Simplify-Homogenize-Rework-Optimize...
    To the point jobs and their gameplay become unrecognizable. In exchange for the empty promise of better unique harder fight designs. Right...
    I don't know man....I keep thinking of P8S Phase1 and Phase 2....

    Picture the Heavensward rotation and job design during that fight....and all I can think of is that fight would be just a boring Savage. The complexity of the fight would need to be dumbed down just so average players could even finish it. If you had an overly complex rotation and niche style gameplay it would seriously hamper the impeccable design of P8S...

    I just don't know...that fight is ALMOST (not quite) touching Ultimate level mechanics. I would hate to see the fight become just less intense due to job design holding it back...it's incredibly tightly tuned....almost zero room for error...

    I would MUCH rather have more interesting and difficult challenges then a job that is designed to be complex...just to be complex.

    The encounter should be the obstacle....not the job getting in the way. I still have fun on WAR and PLD. Even though everyone thinks they are the exact same now...I feel the strategies that come with each compliment their play styles.
    Inner Release doubling as an anti knock back during Centaur 1....or...
    Blade Combo allowing me to position better during Four Fold Flames and Centaur 1 so that I can keep uptime.
    Holmgang being used 2 times in phase 2 for the tank buster.

    There are definite differences in the jobs and applications for certain fight mechanics...but not one can outshine the other. Speaking specifically about tanks...I can and HAVE run different tanks for a lot of fights. Each tank has a little to offer to each fight...no not one tank outshines the other.
    (1)
    Last edited by Sqwall; 02-16-2023 at 05:06 AM.