Results -9 to 0 of 274

Threaded View

  1. #10
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Sparkthor View Post
    Even by reading all post, I really struggle to find the past game more complex/deep other than more messy and tidious.

    Can someone take some time to explain what they mean by "Simplification" ? Maybe we just disagree, or maybe we didn't talk about the same things.
    " Simplifications ".
    Anything that makes a Job easier to play/execute/perform well on regardless of Content. Taking away nuances/flare/flavor not for the sake of a Job needing it to clear Content? but just because it makes it easier for both the players and probably easier to manage regarding Job balance for the dev's at the cost of " Fun " at any content.

    " Example "
    I started at the End of ShadowBringers Expansion, with Samurai becoming my favorite job. I'll give the Samurai POV of simplifications regarding what I have experienced.
    • Seigan Removed upon Third Eye proc
    • Positionals no longer grants Kenki but Bonus Damage
    • Senei now costs 25 Kenki instead of 50
    • Third Eye duration increased by 1 second
    • Iaijutsu range buffed and increased
    • Fuga turned into Fuko, easier to handle Circle AOE
    • Kaiten removed, Shinten spamming

    7 Simplifications I witnessed. Now we can view plenty as positive QOL and some were needed... Ultimately? Samurai = Easier, and made Easier and Easier and Easier... it takes away the fun of mastering a Job or heck it makes it pointless to do so.

    And this is just SAM, we didn't even get the SMN treatment. Square even said DRG and AST are up next so who knows. Then they shifted to PLD , although that seems positively received ( <- not sure on this ). WHM never got anything other then Glare and some have been yearning for something more then that, even as optional not on another healing Job but their favorite healer Job.

    If you really really go far back into the past? apparently you have Bozja/Zadnor like skills that jobs used to have. Cleric Stance and really archaic designs. I personally am not asking to go that far back, I am just wanting Jobs to stop receiving simplifications or nuances ripped away from them and given some ounce of depth.

    Aside from the 2 min burst window streamlining? This is just Job Design, we're not even at the Fight Design topic of removing all positionals and the gigantic hitboxes bosses gained where MaxMelee is given on a silver-platter which probably is an entire separate topic from this thread, but its kinda related.

    You can definitely find simplifications from every Job that I am sure other posters can share regarding what they have experienced. Perhaps BLM has at least retained the most complexity and lost the least regarding being hit with simplifications.
    (8)
    Last edited by CelestiCer; 02-16-2023 at 01:36 AM.