Quote Originally Posted by CelestiCer View Post
For plenty it goes to far at the cost of Fun.

Raiders who love complexity through content, are more likely to favor homogenizations because Job complexity is viewed as restrictive to develop new unique/harder fight designs. I disagree, since I believe players demanding their rotations to be more easily executable and unbroken, with the 2 min buff windows to be more restrictive then Jobs having any ounce of depth.

As for Parsers who love rotations made easier to execute to get their crayons more easily... Why would you want your colorful rainbow numbers to devalue by making it any ounce easier to obtain by any other player? I thought the ladder was supposed to be competitive or something? making it any easier means... yeah idk about this one...
I think this is a huge simplification. Most raiders that I know, me included, would sincerely hope they give classes MORE skill expression. Homogenization in classes also leads to homogenization in fight design, putting damage or mechanics at 120 seconds to mess with buff windows, 120s tank busters, all that. All one optimizes for now is just "can I use 120s at 120s," isn't that boring?

Speaking of harder or unique fight designs, I very much disagree that the homogenization in EW has really led to anything. P1S and P6S were target dummy practices. P7S was 8 minutes of sleeping + 1 semi-fun mechanic that a well-geared and skilled group can just skip now. P2S was interesting but again - the one downtime that messes with your 120s cool downs. Massive hit boxes mean that casters now have to run circles around the entire arena.

IMO the key issue to parsers isn't the complexity themselves, since coming up with optimization for different fight timelines is a part of the fun. People are more concerned about the insane RNG variance thanks to crit, dhit, and just the 3% damage rolls. Also, homogenizing everything at 120s windows have introduced balance nightmares. By having a re-opener every 2 minutes instead of 6, Square has effectively made the variance even more disparate between classes.