For plenty it goes to far at the cost of Fun.

There's an audience that loves Job complexity. To spend hours to see results. The satisfaction of having mastered a Job they enjoy or love because it's Fun to execute. Job complexity benefits us players who love playing their Jobs endlessly to just play the Jobs. Simplifications stomps that passion out of players...

Raiders who love complexity through content, are more likely to favor homogenizations because Job complexity is viewed as restrictive to develop new unique/harder fight designs. I disagree, since I believe players demanding their rotations to be more easily executable and unbroken, with the 2 min buff windows to be more restrictive then Jobs having any ounce of depth.

As for Parsers who love rotations made easier to execute to get their crayons more easily... Why would you want your colorful rainbow numbers to devalue by making it any ounce easier to obtain by any other player? I thought the ladder was supposed to be competitive or something? making it any easier means... yeah idk about this one...

There's also a big portion of players who do not want anything " Pre-Extreme Trials " to be made any more difficult. Different, unique, more flavorful content? sure... but not more difficult. And that's fine since most content there can be cleared while not mastering any job to any degree. Any optional complexity that is taken or given? doesn't affect them.

As for the Yoshi's complexity argument? Just go play Ultimate?
I couldn't give 2 (peeps!). Keep my Job fun and I will do any content. Once my Job's fun is not the focus? At that point any content is less Fun to me. You can tell me to solve a Rubik's Cube with my tongue, while juggling Circus pins with my right foot, while playing DDR with my right hand, simultaneously executing my simplified rotation while doing Ultimate or any content for that matter to satisfy any ounce of complexity... it wouldn't matter cause the Jobs is made dumb and unsatisfying to play...

My problem with Square's direction, is that the focus is on making Content bearable and clearable. Not how fun a Job can be or was. All players will not do All Content that requires PvE combat... but all players at least have to play 1 Job at all times to do so. Make the Jobs have depth, complexity and a sense of satisfaction to execute as the priority. I will not agree that Jobs being made more fun? comes at the cost of any content in any manner.