Quote Originally Posted by ataren3 View Post
I'm not a fan of the homogenization that's been happening and the reworked classes having their identity altered or removed entirely. I see their want/need to remove DoTs from a design perspective: too many buffs/debuffs and you cause issues with trying to clear content, like what happened in TOP as well as several other encounters earlier. Why they haven't raised or removed this limit is anyone's guess (mine is that it's still 1.0 code and nobody knows how to rework it without breaking everything).

What I'd like to see is sort of the introduction of the "master-style" classes that people have been discussing recently. Since Square Enix wants to make every class easy enough to play, why not provide an "advanced" version of each class that provides high-risk high-reward?

As an example take the current Summoner. Nearly everyone agrees that while the change is nice it's just far, far too simple. It's rotation really doesn't change in any meaningful way from X -> Y level. You basically have your rotation set in stone from level 50(?) onwards. Now imagine there's an option to master class Summoner. This changes or enhances its rotation between low & high levels and provides more things to do (or manage) which in turn ups the damage it spits out. The caveat is that these things you can do are inherently more complex, maybe more nuanced (like BLM "when can I move and when can I accept a hit?"), and comes with penalties for messing up. I think it'd be really neat to see the "simple" class that can go through all normal content (MSQ, dungeons, trials, maybe raids) and the advanced class that can go through all that content but also participate in current endgame stuff like Savage, EX, and Ultimates.

People who don't care don't have to worry about their class getting too complex because most people don't bother with endgame stuff anyway. Those that want that challenge and feel accomplished for mastering the class have something to work towards.
Knowing the community already I'll play devil's advocate: I can already feel that even in casual content you'd see a lot of scorn and elitism suddenly dropping down on everybody daring to use the simple versions, because "tHeY aRe wAsTiNg mY pReCiOuS gAmEr tImE aNd tHeY nEeD tO gIt gUd".

But it definitely ties to skill floor (accessibility) and ceiling (skill expression), so yes, I find it interesting.