Homogenization is such a bad idea, what's the point in having 20+ jobs when the do the same thing as 5. Personally I'd like them to take the FFXI route a bit more, there's a reason why that game is still going strong. The reason behind making everything the same is so that nobody feels left out? Left out of what, high tier raiding groups? No disrespect but aren't they like 5% of the player base? Don't they play for the challenge rather than what job? Maybe just me but I don't care that my PLD may do 8% less damage as long as its true to an identity and becomes a brick wall. Warrior - go for it do you 10% extra damage than the other tanks but be a squashy piece of meat. That's my balancing. If some jobs fall off certain content, that's fine. Players can then just swap job to have a new experience. I feel they are really screwing this game by making it damage damage damage. Going back to FFXI that was a true role experience, they need to do that. I'd argue the majority of people play XIV for story and lore which includes role-playing not the weird stuff but getting in to character. Sword shield defender or an axe wielding maniac. It's all good.